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P11-101 PayPal Certified Developer- Payments answers |

P11-101 answers - PayPal Certified Developer- Payments Updated: 2023

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Exam Code: P11-101 PayPal Certified Developer- Payments answers November 2023 by team

P11-101 PayPal Certified Developer- Payments

Exam: P11-101 PayPal Certified Developer - Payments

Exam Details:
- Number of Questions: The exact number of questions may vary, but the test typically consists of multiple-choice questions and scenario-based questions.
- Time: Candidates are usually given a specific time duration to complete the exam.

Course Outline:
The P11-101 PayPal Certified Developer - Payments course is designed for developers who work with the PayPal payment platform. The course provides knowledge and skills required to integrate and utilize PayPal's payment solutions effectively. The course outline includes the following topics:

1. Introduction to PayPal Payments
- Overview of PayPal payment solutions and services
- Understanding PayPal payment APIs and integration options
- Setting up a PayPal developer account and sandbox environment

2. PayPal Payment Methods
- Exploring different payment methods supported by PayPal
- Understanding the characteristics and use cases of each payment method
- Implementing payment methods such as PayPal Express Checkout, PayPal Payments Standard, and PayPal Payments Pro

3. Payment Integration and APIs
- Overview of PayPal REST APIs and SDKs
- Implementing API calls for payment processing, refunds, and cancellations
- Handling recurring payments and subscription-based services

4. Payment Security and Fraud Prevention
- Understanding PayPal's security features and best practices
- Implementing payment security measures such as tokenization and encryption
- Mitigating fraud risks and utilizing PayPal's fraud prevention tools

5. Payment Notifications and Webhooks
- Configuring and handling PayPal's Instant Payment Notification (IPN)
- Implementing webhooks to receive real-time payment notifications
- Managing payment status updates and handling asynchronous events

Exam Objectives:
The P11-101 test aims to assess candidates' knowledge and skills in integrating and utilizing PayPal's payment solutions. The test objectives include:

1. Understanding PayPal's payment methods and their features.
2. Implementing PayPal payment APIs for payment processing and transaction management.
3. Ensuring payment security and implementing fraud prevention measures.
4. Configuring and handling payment notifications and asynchronous events.
5. Demonstrating proficiency in using PayPal's sandbox environment for testing and development.

Exam Syllabus:
The test syllabus covers the following topics:

- Introduction to PayPal Payments
- PayPal Payment Methods
- Payment Integration and APIs
- Payment Security and Fraud Prevention
- Payment Notifications and Webhooks

Candidates are expected to have a deep understanding of these subjects and demonstrate their ability to integrate PayPal's payment solutions into various applications and systems. The test assesses their knowledge, problem-solving skills, and ability to utilize PayPal's payment APIs effectively to facilitate secure and reliable online transactions.
PayPal Certified Developer- Payments
PayPal Developer- answers

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P11-101 PayPal Certified Developer- Payments proud of our reputation of helping people pass the P11-101 test in their very first attempts. Our success rates in the past two years have been absolutely impressive, thanks to our happy customers who are now able to boost their career in the fast lane. is the number one choice among IT professionals, especially the ones who are looking to climb up the hierarchy levels faster in their respective organizations.
PayPal Certified Developer- Payments
Answer: B
Question: 108
Based on how long a buyer has to open a dispute with PayPal once a transaction has
been completed, how long should order information be retained in a database?
A. 7 days
B. 20 days
C. 45 days
D. 90 days
E. 180 days
Answer: C
Question: 109
When redirecting the sender's browser during an embedded payment flow using the
Adaptive Payments API, which parameter is required (not optional)?
A. token
B. receiverEmail
C. payKey
D. preapprovalKey
Answer: C
Question: 110
How many reauthorizations can be done on a single authorization?
A. 1
B. 3
C. 4
D. 5
Answer: A
Question: 111
Select the correct sequence of operations for creating a PayPal Account with a bank
account using the Adaptive Accounts API?
1. Set the AccountType equal to PERSONAL
2. Redirect the user to PayPal
3. Set the createAccountKey
4. Make the CreateAccount API method call.
5. Make the AddBankAccount API method call.
A. 3, 4, 1, 5, 2
B. 3, 4, 2, 1, 5
C. 1, 4, 2, 3, 5
D. 1, 4, 3, 5, 2
Answer: C
Question: 112
Which two of the following variables are required for the TransactionSearch API?
Answer: A, B
Question: 113
When the status of a transaction returned in the response of TransactionSearch is
"Pending," what API call do you have to run to get the reason for the "Pending" status?
A. GetTransactionStatusDetails
B. GetStatusDetails
C. GetPendingReason
D. GetTransactionDetails
Answer: D
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PayPal Developer- answers - BingNews Search results PayPal Developer- answers - BingNews Mobile game developers drive in-game payments via PayPal

Mobile game developers Gamesoul Studios and Pierrox are integrating PayPal to drive in-application content purchases via Android.

The game developers integrated features such as online leader boards and player challenges into their mobile offerings using social gaming platform Scoreloop’s software development kit. Gamesoul and Pierrox monetize the challenge feature by letting players bet on the outcome of matches using virtual currency purchased from the Scoreloop platform.

“The largest hurdle for in-game transactions is accessibility,” said Nicole DeMeo, spokeswoman at Scoreloop, San Francisco. “Once a player makes the decision to purchase a virtual good, it needs to be easy for them to do.

“PayPal is a natural option as many players already have accounts and this makes the process that much more straightforward,” she said.

Scoreloop claims to be the leading social gaming platform on Android, reaching 190 countries and managing over 200 million accounts.

Monetizing social gaming
In additon to the challenge features, Scoreloop’s social gaming platform lets developers introduce premium features such as additional levels and virtual goods.

They can monetize these features by requiring players to purchase and use Scoreloop “coins” to unlock the extra functionalities.

Here is a screen grab of a Scoreloop coin-purchasing screen:

Pierrox integrated Scoreloop’s social gaming platform into its Mini Golf’oid game, which lets mobile users play rounds of miniature golf on their handhelds.

Players can hit the virtual golf ball by swiping the screen with their finger.

They can alter the trajectory by altering the direction and force of the swipe.

Scoreloop monetized the game for Pierrox by introducing a challenge mode, in which players can play matches against each other.

Each participant wagers coins purchased from Scoreloop’s platform.

Pierrox said that player challenges were an important part of motivating in-game purchases, and the process should be as painless as possible.

Here is a screengrab of a list of challenges in Mini Golf’oid:

Gamesoul also includes Scoreloop’s social challenge functionality in its Radio Ball 3D game.

The game uses the accelerometer in Android handsets to let users navigate a virtual rolling ball through obstacle courses.

Players earn points by navigating through the courses and reaching the end without losing.

Gamesoul said that PayPal was an important addition to Scoreloop’s platform.

Here is a screen grab of a challenge screen in Radio Ball 3D:

fMonetizing Android gaming apps
Consumers are becoming increasingly comfortable with purchasing virtual goods, including games, according to a study conducted by VGMarket and Playspan (see story).

The premium mobile gaming market has been booming in Apple’s App Store, led by developer EA (see story).

However, free games still dominate in Android’s Market.

“Most developers are currently monetizing their games via ad revenues, and if you look at the numbers there’s an unusually high ratio of free to paid games on the Market,” Ms. DeMeo said. “We’re offering an additional revenue stream for these developers by making the freemium model accessible and delivering the whole package – social context, downloadable content and payment solutions.”

Final Take
Peter Finocchiaro, editorial assistant at Mobile Commerce Daily, New York

Fri, 15 Jul 2022 18:46:00 -0500 en-US text/html
Epic v. Google: everything we’re learning live in Fortnite court

Filed under:

The future of Google’s app store is at stake in a lawsuit by Fortnite publisher Epic Games. Epic sued Google in 2020 after a fight over in-app purchase fees, claiming the Android operating system’s Google Play store constituted an unlawful monopoly. It wants Google to make using third-party app stores, sideloaded apps, and non-Google payment processors easier — while Google says its demands would damage Android’s ability to offer a secure user experience and compete with Apple’s iOS.

The case has had a long road to court, arriving there long after a similar trial against Apple in 2021. Follow along with updates here.

  • We’re back with Epic Games Store boss Steve Allison — and maybe another point Epic is trying to make.

    Allison testifies that after the Epic Game Store launched with an 88/12 split (meaning developers keep 88 percent of the revenue), Valve’s Steam, Microsoft’s Windows Store, and Discord all reacted by giving more money to developers, too.

    “In the PC space, is 70/30 still the standard?”

    No, says Allison.

  • We’re nearly back. Here’s a quick recap of Epic v. Google day one so far:

    1) In their opening statements, both Epic and Google tried to address the scariest-sounding arguments against them. (Epic knew it was the bad guy when it sprung this trap! Google paid off all those developers and deleted evidence!)

    2) Epic claims there’s no real Android alternative to the Play Store; Google says there is, but it’s not about Android; Google has to compete with the iPhone.

    3) We’re now hearing from the head of Epic’s PC games store, but it kind of makes sense.

    Read the rest of our StoryStream below for the details!

  • And we’re going on lunch.

    Back in 30 or so, I think? That’s what I heard earlier.

  • The Epic Games Store still isn’t profitable.

    We knew the company was spending millions to provide away free games every week, but we’d heard it was a bit of a money sink despite not actually paying for each and every copy given away.

    In case you’re keeping track, Epic Games Store boss Steve Allison says on the witness stand his store isn’t profitable yet. The goal is still growth, he says. Emails revealed during the Epic v. Apple trial suggested the company was hoping to claim half of all PC gaming revenue.

  • It has suddenly become clear why Epic’s PC store boss is on the stand.

    “When did Steam first introduce these 30 percent fees?”

    “Do you understand where the 70/30 split structure came from?”

    “Why did you believe that Steam’s 30 percent share was very high if it simply replicated Walmart’s share?” Epic’s attorney asks.

    Allison says Valve simply mimic’d the physical retail split, where retailers bought games at wholesale prices and marked them up 30 percent.

    But he helped Telltale relatively easily build its own digital store to keep 95 percent of revenue, he claims. He suggested Epic let developers keep 80 percent (or more) of revenue.

  • Our first witness is Steve Allison, head of the Epic Games Store.

    Epic is leading the questioning here, so he’s not on the defense — so far, he’s just explaining how he joined Epic in 2018 to help it launch its PC games store after the rise of Fortnite.

    Epic is highlighting a few passages from an email from him to former Epic prez Paul Meegan about his eagerness to join: “Fortnite is blowing up pop culture” and “Fortnite blowing up definitely has created that potential Valve-Counterstrike moment at a scale that is much bigger than when that gave birth to what is now Steam.”

    The email later suggests that “Steam is pretty ripe for disruption — if you wanted to take 20-30% paid digital PC market share you could like nobody else can.” Clearly, Epic agreed.

  • Google says Epic knows it’s the bad guy.

    Google’s opening statement is done, but first, it introduced these snippets of internal emails from Epic employees who apparently thought its “Project Liberty” legal trap wasn’t exactly on the level:

    “Just planting the nefarious seed now.”

    “How do we not look like the bad guys?

    “I mean everything we’re attempting is technically a violation of google’s policy, right?” writes one employee. “Yes, but that’s not the question” answers another.

  • Google takes some Epic accusations head-on.

    Nothing prohibited Riot from opening up a competing app store if that’s what they wanted to do.”

    Project Banyan, the Samsung deal: “That deal never happened. He’s asking you to hold Google responsible for something it did not do.”

    “Is Epic using the chats to distract me from all the evidence I do see?”

    “It’s true that Google could have automatically saved all chats for all relevant employees, but just because Google didn’t save some chats didn’t mean it violated antitrust laws.”

  • “It’s a market fee, not a monopoly fee.”

    “The service fee you see here is exactly the same fee that Epic pays in the Nintendo store, the Xbox store, the Steam store,” says Pomerantz. “All these stores charge a mega developer like Epic the same 30 percent fee.”

    He also argues the Play Store and Android provide more value than the simple payment processing fees charged by PayPal or Stripe.

    In the Epic v. Apple case, the judge agreed Apple deserved something for the platform — but not necessarily 30 percent. (Nobody can tell the jury that, though.)

  • Apple’s App Store boss will be a witness in Google’s Epic trial.

    “You’re going to hear directly from the person who manages the Apple App Store,” promises Google attorney Glenn Pomerantz.

    He says Apple will explain that Google’s Play Store is its primary competitor for apps. Which sounds obvious, but hey, market definition.

  • “That’s a reason for them to choose the iPhone the next time around.”

    Google is continuing to pump the gas on its “Google Play competes with the iPhone, not other Android app stores” argument, pointing out how apps like Clubhouse and ChatGPT launched on the iPhone first.

    “Epic’s going to ask you to believe the App Store and the Play Store don’t compete. They’re going to try to break the phone apart as if the app store and the phone don’t relate to each other,” says Pomerantz.

  • “Security Messages Protect Users.”

    That’s the title of Google’s slide attempting to explain that the 16 steps it takes to sideload Fortnite is a reasonable number.

    “A billion people have done it after getting notified of the potential risks,” says Pomerantz about sideloading apps. “That’s because Android users have a real choice.”

    Also: “Security is really important to competition — we need to protect users because it’s a critical point of competition between Apple and Android,” he says.

  • Google is explaining away the scary AFA.

    Epic plans to bring up Google’s Anti-Fragmentation Agreements (AFA) during trial, but Google is getting there first with the jury:

    “All the AFA did was set up some basic standards so Android phones have things in common — so Android developers could just build one version of the app, saving time and money, so it could run on a Motorola phone or a Nokia phone or an LG phone or any other phone.”

    Epic will likely argue that these agreements were a kingmaker for Google’s app store.

  • “Every single Samsung phone comes with two app stores right on the homescreen.”

    But even if the relevant market were Android app stores, Google argues, many developers and consumers have choice that’s just one tap away.

    “When they show these charts that show all these downloads from Play and not from the Galaxy Store, that’s what the Samsung phone users are choosing. They’re touching Play. Nothing’s keeping them from touching the Galaxy Store; it’s just what works for them,” argues Google.

  • Google is opening the trial with market definition.

    “You cannot separate the quality of a phone from the quality of the apps in its app store, and that means Google and Apple compete against each other,” argues Google attorney Glenn Pomerantz.

    That’s a shot at the heart of Epic’s case, which is that Google is preventing competition in Android app stores, not mobile phones or app stores in general.

    Follow along with our live updates from the trial:

  • Epic’s final opening arguments.

    Epic says many of Google’s alleged anticompetitive behavior (like Project Hug) didn’t begin until 2019, so Google didn’t need to do these things to compete — only to protect its alleged monopoly.

    Bornstein also says the evidence will show there are “a lot of other ways” to protect against malicious apps than Google’s current practices. (Google will argue that Epic is demanding it remove the security protections that keep you safe.)

    (Judge Donato told Epic it was at its time limit, and Epic wrapped up quickly.)

  • Did Google delete damning evidence? Epic wants the jury to think so.

    Judge Donato allowed Epic to proactively tell the jury that Google may have something to hide — since Google employees all the way up to CEO Sundar Pichai set some of their chats to auto-delete to avoid them falling into lawyers’ hands.

    “All we know is whatever is in the destroyed chats, as bad as the documents are, is worse. Or at least it was worse, before they were destroyed,” Epic attorney Gary Bornstein told the jury.

  • “Epic decided to stand up because that’s what you do to a bully.”

    Epic is now trying to head off Google’s counterclaims before Google gets a chance to present them — by addressing the Project Liberty elephant in the room.

    You see, Epic planned the whole legal trap for Google, calling it Project Liberty, where it tried to bypass Google’s (and Apple’s) fees with its own payment system buried in the code.

    Epic is admitting this but says the code isn’t as scary as Google will claim: “You will not see any evidence that anyone was harmed by this or even could have been harmed by this.”

  • My favorite Google codename and Epic’s favorite evidence: “Project Hug.”

    We’ve told you about Hug before, and now Epic’s telling the jury that 22 game developers “ultimately” made deals with Google that allegedly kept them from abandoning the Play Store, Bornstein claims.

    “Some of them told Google they were going to compete against the Play store, and Google paid them not to do so.”

    Bornstein admits “Google was too clever” to actually draw up contracts forcing devs not to compete with the Play Store but says Riot Games agreed not to compete.

  • Google caught in a lie about Play profits?

    Epic just showed us an apparent Google email where someone (not clear who) admitted Google was lying about not making money from Android apps.

    “We have previously said that we don’t make money from [Android Market, the previous name for Google Play]. We are now lying,” the email snippet read.

    Back in the day, Google said “we do not take a percentage.” Now, apps make Google $12 billion a year with a 70 percent profit margin, says Epic.

  • And we’re on to sideloading.

    Epic knows Google will argue that it’s an open platform where anyone can install apps without going to a store. So Epic is arguing Google makes it far too difficult — by labeling sideloaded apps “unknown” and making you jump through hoops (see image below).

    “Fortnite was the biggest game in the world, Google knew it was not an unknown app,” says Bornstein. “Google called it unknown so it could put up warnings just like those.”

  • “Everyone else is forced to run in quicksand.”

    Epic’s attorney Gary Bornstein, arguing that Google also blocks competing app stores and payment mechanisms.

    “They’re not allowed to use their power to stop everyone from trying. The law draws a line.”

    He says he’ll also show evidence during the trial that Google knows its up to 30 percent cut of Android app transactions is too high.

  • “Bribe or block.”

    Argues Epic: “Google has such extraordinary power over android phones that it can use two strategies to prevent all other competition and maintain those big green bars. Here is what those strategies are: bribe or block.”

    “Google pays real and potential competitors not to compete. Literally gives them money and other things of value.”

    “It’s like Google saying here’s $360 million — that’s an real number you’ll hear about — why don’t you sit this one out and let me win?”

  • Epic starts with a chart.

    Epic’s lead attorney Gary Bornstein’s opening argument revolves around green bars — 12 of them, representing the months January–December 2020, showing the Google Play Store counts for well over 90 percent of app installs on Android that year.

    Bornstein says Google will argue that the Samsung app store comes installed on 60 percent of all phones, but it’s only an orange sliver on the chart.

    “That is all that Samsung, the largest OEM by far, has been able to achieve.”

  • It’s time for opening arguments in the Epic v. Google trial.

    Epic is up first. Here we go.

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