MD0-235 reality - Certified Storage Network Implementer Updated: 2023 |
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Exam Code: MD0-235 Certified Storage Network Implementer reality June 2023 by Killexams.com team |
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McData MD0-235 Certified Storage Network Implementer https://killexams.com/pass4sure/exam-detail/MD0-235 MD0-235 Question: 115 Which two logs are available in EFCM Basic? (Choose two.) A. Event Log B. Hardware Log C. Link Incident Log D. Group Event Log Answer: A, C Question: 116 All directors must be upgraded to the latest firmware revision on a holiday weekend. Which sequence must be performed before upgrading the firmware? A. load firmware and reset the director B. back up the director, failover the CTP cards and load firmware C. back up the director, failover the CTP cards, load firmware and perform IML on the director D. read the E/OS Software Release Notice for upgrade/downgrade considerations and follow recommendations Answer: D Question: 117 What is the recommended speed of the Intrepid?6140 Director maintenance port? A. 9600 bps B. 19200 bps C. 57600 bps D. 115200 bps Answer: D Question: 118 What is the state of the error LED when a director detects an event requiring immediate operator attention, such as a FRU replacement? A. red and stays steady B. amber and stays steady C. red and continues to blink D. amber and continues to blink 32 http://www.certarea.com 31 MD0-235 Answer: B Question: 119 A customer wants to use SNMP to collect statistics and receive error information. In which two places can they acquire the McDATA?specific MIB data? (Choose two.) A. In the user manual for the switch. B. On the EFCM client download web page. C. On the switch or director, accessible from CLI. D. In the McDATA OpenConnectors SNMP Support Manual. Answer: B, D Question: 120 Which parameter requires the switch and/or director to be taken offline before they can be altered? A. Domain ID B. Default Zone C. Auto-Negotiate D. Persist Fabric Answer: A 33 http://www.certarea.com 32 For More exams visit https://killexams.com/vendors-exam-list Kill your test at First Attempt....Guaranteed! |
Apple is set to launch its Reality Pro headset — its most anticipated new product in years — at the company’s Worldwide Developers Conference (WWDC) on June 5. I’m excited to see what the Cupertino firm unveils on stage, and there are plenty of reasons to hope that the device will revolutionize the industry. But there are also things I’m deeply worried about with the Reality Pro, and there’s more than a slight chance that it could be an abject failure. Which outcome is more likely? Well, that depends on what Apple reveals to the world at WWDC. Let’s see what could go right — and absolutely wrong — with the Reality Pro. Apple has waited for the right timeWhen Apple launches a product in a new category, it’s usually a success because the company has put in the time and effort to get it right. Apple is not the type of outfit to throw everything at the wall and see what sticks — no, it takes a much more measured approach to ensure it comes out on top. For one thing, Apple has extremely deep pockets, and much of its riches can be funneled into extensive product and market research. It is constantly patenting interesting ideas that elevate its devices, and the Reality Pro is certainly no exception here. Plus, there are billions of Apple devices already out there, so the company has a very good idea of what its customers want. Rather than rushing headlong into a new market without understanding what will work, Apple bides its time, sees how its rivals have failed, then comes out with something that (it hopes) is the best product around. That tried-and-true approach gives me confidence that Apple has done its homework with the Reality Pro and will give us something that blows us all away. The Reality Pro is certainly different from past attempts at new products, as there are few true high-end, mixed-reality products already on the market. It’s really just the Meta Quest Pro and the Vive XR Elite. The VR industry as a whole, though, is much more developed and has long been in need of a shake-up by a major player like Apple. There will be something for everyoneVR enthusiasts are Apple’s current demographic as a brand. The first wave of adoption has been in the gaming context, with hardcore gamers flocking to options from Meta or Valve. The untapped potential that mixed-reality headsets like the Meta Quest Pro and Lenovo ThinkReality smart glasses — or even newer concepts like the Spacetop — is for a larger work canvas. Apple is expected to double down on this approach by offering both virtual and augmented reality in the Reality Pro — a combination known as mixed reality. According to the reports, you’ll even be able to quickly switch modes with a quick flick of the Apple Watch-like Digital Crown. If the Reality Pro is going to succeed, it needs to appeal to different people, and I know that Apple knows that. By offering up virtual reality and augmented reality, work, and gaming apps, and much more, there could be something for everyone. Apple needs to make mixed reality something for everyone, in the same way that iPhones and MacBooks are. The hardwareThere’s been a lot of chatter about the Reality Pro’s rumored $3,000 price tag, which would make it much more expensive than most rival devices. But there’s a good reason for this high asking price, and it can definitely be seen as an encouraging thing (in some ways at least). That’s because that lofty price tag is a result of all the incredibly advanced tech that Apple is reportedly stuffing into its headset. We’re expecting 4K displays, tons of cameras, eye- and hand-tracking tech, a super-lightweight design, and much more. A new report states that the displays will use micro-OLED panels with a pixel density of 4,000 ppi (pixels per inch) and brightness of up to 5,000 nits. We’ve never seen tech in a headset like this, and I have no doubt Apple will nail this aspect of it. If Apple is this invested, it’s going to do all it can to make sure the headset is a hit — and that both newcomers and enthusiasts walk away impressed by the first demos. You can bet that the Reality Pro will be no half-hearted attempt, and will certainly look a lot less dorky than other headsets. It’ll have strong developer supportApple is usually pretty good at getting developers on board with its new projects. That’s essential because without third-party apps ready to go, the Reality Pro headset’s appeal will be greatly reduced. That’s why it makes so much sense that Apple is launching the Reality Pro at WWDC. As the name suggests, this is a developer-focused event, making it the perfect time for Apple to pitch its new headset to the people whose help will be essential. Not only is there the big reveal at the keynote, but there will be a full week of hands-on classes and seminars for developers to learn how to make apps for the new platform. By the time the product is actually available to buy for the average person, I’m fairly confident that Apple will have a full slate of content to try out, led by its own first-party apps no doubt. I still don’t have an idea of what those apps and experiences will be, but I know Apple will be targeting creative professionals given the nature of this product. Problem No. 1: A solution in search of a problemWith all that said, the Reality Pro’s success is far from guaranteed. It’s all very well having an extremely advanced headset bursting with tons of great apps, but that all means nothing if customers aren’t interested. And right now, it’s not at all clear that people are particularly interested in these types of headsets. Almost every device, from Microsoft’s HoloLens to the Meta Quest Pro, has struggled to break into the mainstream and captivate the public. The major hurdle seems to be at the heart of the technology itself. Apple will somehow need to make strapping a computer to your face seem palatable for everyone who has found it off-putting. This means it’ll need to be unbelievably comfortable, light, and stylish. Apple has a pedigree in this aspect of design, but it’s a serious obstacle to the success of the Reality Pro. Whether the market isn’t ready or the products are duds doesn’t really matter — the point is that the situation is not exactly primed for Apple to take the world by storm. There’s a significant risk that the Reality Pro will feel like a solution in search of a problem. We’ll have to see. Problem No. 2: An astronomical priceThe other issue that no one can ignore is a simple one: the price. After all, $3,000 is an awful lot of money, even for an Apple product. Will the company be able to convince people it’s a hurdle that’s worth overcoming? Reports have suggested that Apple isn’t expecting to sell many units of the Reality Pro, with perhaps as few as one device per store per day. Sales that low suggest a product in danger of being canceled, not one that breaks out into the mainstream. Several sources have claimed that Apple is working on a cheaper follow-up headset that will cost half the price of the Reality Pro, but by that stage, the damage might already be done. That’ll be especially true if the hardware is the primary selling point of the Reality Pro. If that same experience can’t be recreated in a more affordable headset, that’s a problem. Think of the original HomePod — it was way too expensive and sold so poorly that Apple eventually canned it (before bringing it back again). If Apple had offered the cheaper HomePod mini at the same time, things might have been different. But instead, Apple just put out a very pricey product with a price tag that made people wince. The Reality Pro shows the company could make the same mistake all over again. Editors' RecommendationsThe colour pink doesn’t exist in the external world as a distinct wavelength of light but exists as a perception in our minds. Source: Akira Hojo | Unsplash Pink and the myth of the colour wheelPink is a bright, bold, and happy colour with a long history. It’s been described in Homer’s Odyssey (800 BC) and was fashionable among the 18th century upper class in Europe—both male and female—as a symbol of class, style, and luxury (Phillips, 2023). Elvis Presley drove a pink Cadillac and former first lady Mamie Eisenhower used pink extensively in her attire and with decorations in the White House (Phillips, 2023). Here is the problem: Pink doesn’t exist! If we ignore the strange world of quantum mechanics for a moment, light can be described as electromagnetic radiation that comes in different wavelengths. We perceive a narrow spectrum of this radiation as visible light. At the low end of the frequency spectrum1 is red light and at the high end is violet. Artists often use a colour wheel to show the relationships between colours. The problem is that light comes on a spectrum that doesn’t connect at its ends. If we sort objects, like apples, on a spectrum from small to large, there are medium sized apples in the middle. But we cannot combine the property of being large and small in a new way to create a big-small apple that is different from a medium sized one. The same is true for colour: The middle-point between red and violet is somewhere in the green range but there isn’t any light that corresponds to the areas between red and violet on a colour wheel. In a way, these are imaginary colours (this is why there are no pink or magenta lasers). Visible light comes on a spectrum of different colours (left). The colour wheel shows shades between red and violet that don’t exist as separate wavelengths, forming a group of imaginary colours (right). Source: Damian K. F. Pang Sensation and perceptionThere is no light frequency or wavelength that corresponds to what we see as pink or magenta (Moyer, 2012). This fact led to the bizarre headline in Time Magazine stating that scientists aren’t sure if pink exists (Locker, 2012)2. For the record: Scientists know a great deal about light and about how we perceive it. We see shades of pink or magenta when we sense red and violet (or blue) light in close proximity. There really isn’t any scientific debate about that. However, this issue highlights a profound aspect about us as human beings: What we perceive is not the external world around us but our brain’s interpretation of it. Sensation is the raw data our sensory organs pick up. Perception is how we experience this information after it has been analysed, organised, and interpreted by our brains. Source: Brendan Church | Unsplash Sensation has traditionally been described as a single unit of experience produced by stimulating a sensory receptor. However, the current state of research doesn’t support this idea anymore because experiences and awareness do not come directly from sensory receptors. We can sense things without being aware of them (Pang & Elntib, 2021;2023) and as the colour pink shows, what we are aware of is not simply the sum of what our senses pick up. Our experiences—or what we perceive—are the heavily processed and filtered interpretations our brains give us (Huth et al., 2012; Schapiro et al., 2013). Viewed this way, sensations are a physiological response to external stimuli. In simpler words, sensations are how our bodies respond to the world around us. Perception on the other hand is how we experience our world (APA, 2007b). Sensations can occur unconsciously but perception is directly linked to conscious experience and forms one of the key dimensions of consciousness (see The Many Dimensions of Consciousness; Pang, 2023a). Perception and realityThis view of perception is profound because it suggests that we have no direct access to the external reality around us. We only ever experience our brain’s internal representation of the outside world, which is limiting in two main ways: Unlike many animals who have magnetorecption, we cannot directly sense the Earth’s magnetic field and only have access to this information through external instruments. Source: Ali Kazal | Unsplash Firstly, we only pick up a very small range of things. For example, we can only see a very narrow band of electromagnetic radiation—what we call visible light. X-rays, radio-waves, or even microwaves are essentially the same as light, but they all have frequencies that are outside of what we can perceive. Many animals have magnetoreception, which means that they can sense magnetic fields—a bit like having an internal compass (Kirschvink et al., 2001). We are intrinsically oblivious to this part of reality; there are no real estate ads that praise the lush or harmonious magnetic field of a home but many that exalt the view from the property. While we know about the Earth’s magnetic field, there could be many aspects of reality that we are completely ignorant of. We don’t even know what we don’t know. Secondly, as we discovered earlier, our brains filter, correct, and interpret the overwhelming amount of sensory data we encounter (Huth et al., 2012; Schapiro et al., 2013). This is crucial for us to make sense of the world around us and act within a complex environment. A good example of this is the checkerboard optical illusion, where we perceive two squares of the same colour to be different shades because of the shadow of a third object. Our perception may be inaccurate, but it is much more useful: We can tell that ‘B’ (see image below) is one of the “light” fields on the checkerboard. We also recognise the dark streak as a shadow and the object in the corner as a cylinder. We don’t perceive a matrix of colours but distinct objects in a three-dimensional space and their relationships to one another. The checkerboard optical illusion: Because of the shadow cast by the green cylinder, we perceive square B as a lighter colour than square A (left), even though both are actually the same colour (right). Source: Edward H. Adelson and Adrian Pingstone | Wikimedia Commons Qualia and “what it is like…”Our experiences, then, are different from what is actually out there in the world. This does not mean that an objective reality doesn’t exist, nor does it mean that what we experience is any less real—both are very real in their own sense—but it does mean that they are different. This is crucial when we talk about the mind and consciousness (see What is Consciousness?, Pang, 2023b). Pink and magenta may not exist as a distinct wavelength of light (we can say that it doesn’t exist in the external reality) but there is a specific external configuration of light that make us perceive something as pink. So, the question of whether pink is real depends on whether we talk about our internal world of experience (where it’s very much real) or the external world (where it isn’t). Sadly, our conundrum about reality doesn’t end there. We can confidently say that a sound exists as vibrations travelling through the air. But why do vibrations sound like something to us? Why are some sounds pleasant and others dissonant? And why is experiencing a sound different from experiencing a colour? Philosophers call these experiential qualities qualia (the singular form is quale). The American philosopher Thomas Nagel (1974) described experiences and consciousness as having a uniquely subjective aspect that he summed up in the question “What is it like to be something?” According to Nagel, being a bat has a distinct qualitative experience (it is like something to be a bat), whereas being a rock doesn’t have that (there is no “what it is like” associated with being a rock). Others have argued against the concept of qualia altogether (for example, Dennett, 1988). Conclusion: Ultimate realityRegardless of where we find ourselves in this debate, our brief journey from pink to sensation and perception has shown us that our internal experience is different from our external world—both factually and qualitatively. Which one is real? I would argue that both are but in different ways. Despite massive advances in psychology and neuroscience, we still cannot fully explain our internal experience based on what we know of the external world (and some say we never will; Chalmers, 1995). We cannot convincingly do the reverse either (although some have tried, for example Kastrup, 2022). This means that any complete description of reality has to include both the experiential and the physical. The Daily Beast’s Obsessed Everything we can’t stop loving, hating, and thinking about this week in pop culture. Traitor or patriot—that’s the question lingering over Reality, writer/director Tina Satter’s HBO film adaptation of her Broadway play Is This a Room? about a whistleblower on the cusp of arrest. Its title is both the name of its protagonist and a reference to the nature of its tale, and Reality is a stagey dramatization about the flimsy line separating truth from lies, honor from treachery. Though its real-life story ultimately proves a little too one-note, it makes up for its thinness with a powerhouse lead turn from Sydney Sweeney as a woman caught in a nerve-wracking mess of her own making. Its dialogue taken directly from transcripts of FBI interviews and recordings (and sometimes simultaneously depicted on-screen), Reality is set over the course of approximately two hours on June 3, 2017, at the small, one-level brick home of National Security Agency translator Reality Winner (Sweeney) in a not-very-nice section of Augusta, Georgia. Arriving at the house with groceries in tow, Winner is greeted by Wally (Marchánt Davis) and Justin (Josh Hamilton). They’re both FBI agents, and they have a warrant to search Winner’s residence, her car, and her person—including her phone, which they request while still on the front lawn. Wearing, respectively, a short-sleeved checkerboard button-down (Justin) and an Under Armor polo shirt (Wallace) that are tucked into matching khaki pants, the men affect cheery casualness. Nonetheless, it’s clear from the get-go that this is not an informal meeting. That impression is heightened by their ensuing chitchat about whether Winner has any firearms in the home (she does), and about their demand that she not go for them when they enter the building. Wally’s later request that Winner help unlock her phone, and then his abrupt act of pulling the device away when she tries to touch it, only reinforces the sense that, despite the sunshiny weather and pleasant talk, things are dire for Winner.
HBOIf it's obvious that Justin and Wally are putting on a genial façade in order to obtain Winner’s cooperation, it’s likewise apparent that Winner is using superficial comments—most of them having to do with her concerns about her dog and cat, whom she fears will flee out the front door if not properly managed—to mask the fact that she knows, or at least suspects, the reason for this drop-by. Hewing closely to the letter of its source material, Reality builds suspense not only from these characters’ charged conversations, but from a slowly developing air of menace created by the arrival of an unnamed, goateed agent in a yellow shirt and wrap-around sunglasses whose gum-chewing and hands-on-hips comportment are far from reassuring. Alternating between claustrophobic close-ups and medium shots that accentuate Winner’s dwarfed-by-guys circumstances, director Satter creates an atmosphere of simmering anxiety. For Winner, the world soon begins to take on a strange quality, with everything—tree branches rustling in the wind, a cat sitting in a toy truck across the street—suddenly looking surreal and threatening. Justin and Wally eventually move this confrontation inside to an empty back room that features no furniture and is illuminated by a fluorescent light. Having expressed how impressed they are with her fluency in Farsi, Dari, and Pashto, the federal agents get down to business: namely, their belief that Winner has leaked classified information. To compel her to open up, they prod her on the nature of her work at the NSA, her background in the Air Force, her security clearance, her interest in future deployments, and her conduct at the office. Their queries suggest that they have more intel than they’re divulging, and it’s not long before Winner is coming clean, piece by piece, about her infraction, which involved printing a report about Russia’s suspected interference in the 2016 election—specifically, their hacking of voting machines—and mailing it to The Intercept for publication. Justin and Wally want to know precisely what Winner did as well as why, and the answer to that latter issue is hinted at in the first moments of Reality, courtesy of a snapshot of Winner working at a cubicle desk beneath TVs broadcasting Fox News. The incessant blare of fascistically minded right-wing disinformation is the unspoken (and then, overtly blamed) catalyst for Winner’s crime. What’s of greater interest to the film, however, is the in-the-moment ordeal of Winner, whose nervousness initially manifests itself via her big, darting eyes and fidgety clasping/unclasping hands. Reality is a showcase for its headliner, who captures Winner’s friendliness, caginess, and terror through gradually changing body language and a voice that starts to waver under the strain of her situation. In jean shorts, a white shirt with rolled cuffs, and hair pulled back in a braid, Sweeney makes Winner seem small and ordinary. Intermittent cutaways to her Instagram posts—concerning the (suspicious?) vacation she recently took, her competitive weightlifting, and her AR-15—contribute to a portrait of the translator as a relatively ordinary woman who, like millions of Americans circa 2017, were at their wit’s end over the incoming commander-in-chief, and who was naturally distraught and unnerved by the bright spotlight of a federal interrogation. At the same time, though, Sweeney (like the film) never excessively courts sympathy; Winner’s true motivations remain at least partially opaque, so that it’s possible to read her (and her offense) in multiple ways. The tension between honesty and deception is central to Reality, with regards to both Winner’s cat-and-mouse game with Justin and Wally, and the government’s concealment of bombshell revelations about Russian interference that run counter to Trump and Fox’s avalanche of denials. By confining itself to the official record, the film never develops additional dimensions that might enhance its themes. Still, after having her actors temporarily vanish from the screen whenever they reach redacted portions of the transcript, Satter ends her story with views of the classified report in question, as well as TV news clips of media pundits debating Winner’s case—thereby providing a closing critique of our fractured national discourse, and an ambiguous statement about the justness of doing wrong for what appears to be the right reasons. HBO’s latest original film REALITY isn’t just ripped from the headlines—the film’s dialogue is literally lifted from a transcript of a 2017 FBI interrogation into Reality Winner, a former Air Force member who leaked classified documents about Russia’s interference into the 2016 election to the website The Intercept. The film is directed by Tina Satter, who first staged the story as a play titled Is This A Room in 2019. In the film, Sydney Sweeney plays the titular Reality, with whom she spoke to at length and worked hard to personify accurately. “I had the constructs of her genuine experiences, memories and life, and wanted to make sure that I embodied her as much as I possibly could instead of creating a completely different person,” Sweeney told ELLE.com. Sweeney, Satter, and the entire creative team worked to maintain and stay true to the story’s reality, lending to the title’s double meaning. Here’s a breakdown of where Winner is now and how much REALITY resembles her real life. Reality Winner was sentenced to 63 months in prison, the longest for leaking government secrets to the media.After The Intercept published the contents of the NSA (National Security Agency) file she mailed them—which described Russian hacking of U.S. voting software and phishing emails sent to election officials prior to the 2016 presidential election—Reality was pinpointed as the source based on the appearance of the documents, which were folded and creased indicating that they had been printed in person. Reality was one of only six employees who had accessed the relevant documents, and the only one who had been in personal contact with The Intercept via a personal email. She was charged with “removing classified material from a government facility and mailing it to a news outlet,” to which she pleaded not guilty. After a trial in which she was repeatedly denied bond, she changed her plea to guilty and was given a five years and three months sentence followed by three years of supervised release, the longest sentencing for leaking classified information. Her sentencing became politicized when then-President Donald Trump tweeted about the “double standard” of her sentencing compared to the Hillary Clinton email scandal. Many, including Reality’s lawyer Titus Nichols, believed the tweet was primarily taking aim at the Attorney General Jeff Sessions rather than expressing true support for Reality. Despite having voiced her distaste for him previously, Reality wanted Trump to pardon her but no such clemency was awarded. In 2021 she was transferred from prison to a transitional facility in San Antonio, Texas on account of good behavior. As of December 2022, Reality was still on probation and living in Texas. The dialogue in REALITY is the exact transcript of Winner’s interrogation.Before the film even begins, a title card explains that everything we’re about to hear in the film is directly pulled from the real life dialogue between Reality and the two FBI investigators at her home in Augusta, Georgia. Satter even goes so far as to show parts of the typed transcript on screen while characters are talking to show how she and the actors captured every pregnant pause, every “uhm” filler, and all of the mid-sentence stammering that occurred during the conversation that day. “I think the biggest challenge was the transcript itself,” Sweeney admitted. “There was just so much there. We filmed so much in a single day, and there was a boatload of dialogue all the time where they were talking in circles.” Certain parts of the real transcript include redacted information—blotted out in thick black marking—which Satter stylized with blurry camera movements and blank screens. Those are some of the few moments in the film where audiences are reminded that they are watching a filmed version of the encounter. REALITY’s opening scene is a rare addition to the real-life elements of the transcript.Before FBI investigators arrive at Reality’s suburban Atlanta home, we’re introduced to the young intelligence worker at her drab cubicle. Shot from above, the scene is mundane as Reality sits at her desk pushing paper while Fox News blares on a TV near her. After a while, she gets up and heads home, the camera tracking her through the parking lot and on her drive home. Satter has been open that the film’s dialogue is based entirely on the transcript, and these opening scenes notably contain no dialogue. While there’s no evidence this exact version of events occurred, the scene sets up a moment late in the interrogation when Reality finally breaks and admits that the continuous cycle of the right-wing news network and disinformation was disturbing to her. “I felt hopeless and seeing that information being contested back and forth, back and forth in the public domain…why can’t this get out there, why can’t this be public?” Reality, by proxy of Sweeney, says late in the film to justify her leak confirming Russian interference in the election. The real Reality Winner consulted on aspects of the film.Sweeney told The Hollywood Reporter at the Berlin Film Festival that her research for the role began first with watching interviews of the real subject before she finally got the chance to speak with Reality herself over Zoom. “We had regular contact, and I talked to her about the incident, but also about her life, the people she knew, her home, just about everything I could learn about her that I could draw from as an actor,” said Sweeney. “I’d have her speak for hours, and I would just start mimicking what she would say.” Sweeney also stated that Reality consulted on the wardrobe and with the art department in order to make the visuals as true to life as possible. Satter also told ELLE.com that she had been in touch with Reality’s family since she first started working on the project. “I've been in touch with her family through the process, [dating back to] when I first made the play. At that point, Reality was still in prison and could not speak. She was released in June 2021, by which time I was doing really early prep for the movie, so I was able to start talking to her then,” she explained. Reality Winner did talk at length about her pets during the interrogation.A striking aspect of the film is how much Sweeney’s character talks about her pets and engages in non sequiturs about her rescued pet dog and her cat that is often curled up under her bed. It turns out, those aspects weren’t fabricated or exaggerated. “That’s some of the gold of the original transcript,” Satter said. “You can’t write that. It’s so good,” Sweeney added. Radhika Menon is a freelance entertainment writer, with a focus on TV and film. Her writing can be found on Vulture, Teen Vogue, Bustle, and more. After years of rumors, Apple is nearly ready to announce its first mixed-reality headset. This device will combine augmented reality and virtual reality features in a high-end headset with a brand-new operating system. Here’s everything we know about it. What will Apple call its mixed reality headset?Rumors suggest Reality Pro is the name of Apple’s mixed reality headset. Bloomberg’s Mark Gurman first reported on the name. According to Gurman, a shell corporation filed the Reality Pro and Reality One trademark for Apple. This device will likely run xrOS, which potentially stands for “extended reality operating system.” 9to5Mac pointed out that Apple is working on two different platforms: xrOS and realityOS, but it seems the first is for the Reality Pro headset and the other one for the future Augmented Reality device. When will Apple announce its mixed-reality headset?![]() Several analysts believe Apple will announce its mixed reality headset during the WWDC 2023 keynote, which will take place at 10:00 a.m. PT on June 5. Apple’s mixed reality headset: Design and specsAnalysts believe Apple’s mixed reality headset will feature an “innovative three-display configuration” with two micro OLED 4K displays and another AMOLED panel for low-resolution peripheral vision. Ross Young says each lens will have a 1.41-inch with 4,000 PPI and up to 5,000 nits of brightness. Apple could introduce a device similar to mainstream headsets, but with a premium look, by adding a stainless steel frame and a high-end mesh for the head, identical to what the AirPods Max offer. Bloomberg says the headset will be powered by Apple’s M2 processor with 16GB of RAM and additional technology for handling AR and VR graphics. The Information and analyst Ming-Chi Kuo said Apple could add even more tech to ensure it runs as smoothly as possible. The Information also believes Apple could add iris scanning tech to its mixed reality headset to help users authenticate purchases, similar to what Face ID and Touch ID currently do. Disappointing battery lifeThe battery could be one of the headset’s weaknesses, as Bloomberg reports that it will likely last for a couple of hours and might require an external battery. In his Power On newsletter, Mark Gurman posted additional details about the gadget’s battery tech. The AR/VR wearable will come with a portable battery — a design compromise Apple had to make for the first-generation model. The headset would have been too heavy with the battery inside. The mixed reality wearable will feature two ports. A USB-C connector can be used for data transfers. The charger port has a new design as well. The cable that goes into the headset has a round tip, and a magnet lets you attach it to the headset, but you’ll have to rotate the top clockwise to lock it in. That way, you don’t risk it falling during use. The battery in your pocket will be inseparable from the cable attached to the headset. It’s about as big as an iPhone but thicker. It reportedly looks a lot like the iPhone MagSafe battery pack. It’ll also have a USB-C port for recharging. Apple’s mixed reality headset features: iOS-like interface, gaming, collaboration, and fitness![]() The mixed-reality headset will be able to switch from VR to AR features by spinning an Apple Watch-like Digital Crown. It will show immersive video content, work like an external display for a connected Mac, and even replicate the functions of an iPhone or iPad. Users will be able to pinch their thumb and index finger together to perform an action without holding anything – different from other headsets that require a hand controller. FaceTime software, for example, will render a user’s face and full body in virtual reality in one-on-one chats. Additional users on a group call will appear as an icon or Memoji. The xrOS operating system will have an iOS-like interface with MR-optimized versions of Safari, Calendar, Contacts, Files, Home Control, Mail, Maps, Messaging, Notes, Photos, Reminders, Music, News, Stock, and Weather apps. Bloomberg also reports that Apple is preparing a version of Apple Books that will allow users to read in virtual reality. Gurman says Apple “is also working on a version of its Fitness+ service for the headset, which will let users exercise while watching an instructor in VR,” something Meta also tried to do with its Quest headsets. The recently-launched Freeform collaboration app, which integrates a white canvas for iPhone, iPad, and Mac users, is also expected to launch for the mixed-reality headset as “an effort that [Apple] sees as a major selling point for the product.” Users will be able to work on virtual whiteboards together while in mixed reality, reports Bloomberg. Interestingly enough, Apple wasn’t planning to focus on gaming with the mixed reality headset. Still, Gurman now says, “gaming will be a central piece of the device’s appeal, too,” although it’s unclear if the company plans to take advantage of Apple Arcade or if it will rely on third-party developers to bring MR games to the headset. PriceThe first-gen AR/VR headset will be more sophisticated and expensive than most anything available from Apple’s competitors. Analysts believe it will cost around $3,000, although a price that high would limit the market considerably. Meta Quest Pro, for example, costs $999. Release dateIt’s still unclear when customers will be able to purchase Apple’s mixed reality headset, but it will likely be at least a few months after its announcement during the WWDC 2023 keynote. It’s also unclear if the product will have a limited release in the US and a few other countries or if Apple will opt for a global rollout as it does with the iPhone, Apple Watch, Mac, and iPad. The Reality of the title is Reality Winner, a National Security Agency contractor who leaked a document regarding Russian hackers seeking to interfere in the 2016 presidential election and was subsequently sentenced to five years in federal prison, the longest sentence ever imposed for that crime. Few Americans probably remember Winner’s case, which in this case is an advantage, better allowing Satter and her star — a revelatory Sydney Sweeney — to work their tautly coiled craftsmanship. Winner is just getting home from running errands when she’s approached by two FBI agents (Josh Hamilton and Marchánt Davis), who meet her in the driveway and almost immediately begin asking whether there are any animals in the house. Reality’s dog and cat become absurdly comic supporting players in a Kafkaesque chamber piece whose dialogue is taken entirely from transcripts of the ensuing interrogation. Winner — small, blond, a specialist in Dari and Pashto who teaches yoga and owns a pink AR-15, among other firearms — is a bundle of fascinating contradictions: She’s comfortable talking nat-sec shop with the guys and is nothing if not cooperative as more agents gather to search her home, with Hamilton’s special agent Garrick sequestering her in a storeroom to carry out most of his questioning. Satter’s original title was taken from a brief — and surreal — interruption in Winner’s interrogation; “Reality” is more literal — with its close-ups and wider visual range, the movie becomes an even more compelling portrait of an already compelling subject — and also more layered, as Winner’s story and demeanor morph from wide-eyed naiveté to something more ambiguous. Sweeney, best known for playing cynical Gen-Zers in series like “The White Lotus” and “Euphoria,” delivers a powerhouse performance, stripping every trace of Hollywood glamour to play a 25-year-old Air Force veteran who’s both incredibly strong and breathtakingly vulnerable. Satter, who makes her filmmaking debut here, brilliantly deploys cinematic technique to deepen and animate what might easily have been a static tableau of talking heads, intercutting real-life tape and introducing moments of static to stand in for redactions in the official record. One of those elisions is the name of the online outlet to which Winner sent the incriminating article. When she says the name out loud, it plays like a whopper of a reveal. As in the accurate films “I Carry You With Me” and “You Resemble Me,” Satter melds fact and fiction with meticulous and ultimately stunning results. As a spellbinding example of a new form of docudrama, “Reality” is the kind of movie that demonstrates what cinema can do in the hands of true artists: maybe not change the world, but widen and deepen our understanding of it. “Reality” isn’t just stranger than fiction: It’s subtler, sadder and exponentially more haunting. TV-MA. Available on Max. Contains some mature thematic elements. 83 minutes. The Apple Vision Pro is Apple's first official mixed reality headset. And let's be clear — when we say mixed reality, we mean it. While the headset may look like a contender for the best VR headset on the market, it is not designed to keep you immersed in a virtual world. Features such as EyeSight and Digital Persona ensure that not only are you still engaged with the physical world, but the physical world remains able to engage with you. But, of course, these groundbreaking features come with an earth-shattering price. At $3,499, the Apple Vision Pro is easily the most expensive mainstream headset — virtual reality or mixed reality. And unfortunately, you'll have to wait a while to get your hands on it, since Apple says it won't be available until 2024. With that being said, here's everything we know about the Apple Vision Pro. And be sure to check out our Apple Vision Pro first look for our early impressions of Apple's first headset. Apple Vision Pro official details
Apple Vision Pro priceAccording to Apple's launch presentation during the WWDC keynote, the Vision Pro will cost $3,499 at launch. The headset will initially be available in the U.S. only, so we do not have pricing for other countries at this time. Apple Vision Pro release dateApple Vision Pro still doesn't have an official release date, but it does have an official release date window. Apple says that the headset will become available for purchase in early 2024, which tracks with a rumor we saw just before launch that the headset could get pushed into next year. As previously mentioned, at its release the Vision Pro will only be available to U.S. customers, though other countries are expected to get a rollout not too long after the U.S. launch. Apple Vision Pro designAt first glance, the Apple Vision Pro doesn't look incredibly dissimilar from a traditional VR headset or even a mixed reality device like the Meta Quest Pro. But once you turn it on, there are some distinct differences. The biggest one is that the front of the visor features a display underneath a curved pane of 3D laminated glass. This allows the Vision Pro to use EyeSight, a feature that shows others around you your eyes so they feel like they're interacting with you like they would normally. This glass pane also serves as a lens for the Vision Pro's camera array, which is extensive. The Vision Pro includes 12 cameras and six microphones so that users do not need controllers to control the device. Instead, you will use a combination of eye tracking, hand gestures and voice commands. But the front display isn't all that is crafted using Apple's typical eye for details. The mixed reality headset features a custom aluminum alloy frame that is curved to fit your face. Apple takes this focus on custom fit further by using a modular design so the Light Seal (what Meta calls a facial interface) fits to your face as perfectly as possible. The Light Seal comes in several shapes and sizes and is made of a soft fabric for improved comfort while using the Vision Pro. Apple also continues its focus on fit with the Head Band, which is also available in a variety of sizes. It is made of a 3D knitted fabric and attaches via a simple locking mechanism at the front of the headband. It's around here that you'll also find the speakers, which Apple dubs "audio pods." These pods provide Personalized Spatial Audio that is designed to be as immersive as possible. The Vision Pro has two buttons on the top of the headset. One is an action button that allows you to take spatial photos and videos. And for those worried about being unwittingly photographed, Apple promises that the front display will use EyeSight to signal that a photo or video is being taken. The other button is a crown similar to the Apple Watch, which can control the level of immersion you are in while wearing the headset. Finally, there's one last major design note. The Apple Vision Pro can be used all day when plugged in but otherwise needs an external battery to work. This battery lasts for about two hours and connects to the headset via a woven cable. Unfortunately, that means you'll need yet another proprietary Apple charger. Apple Vision Pro displayThe Apple Vision Pro displays are leaps and bounds ahead of anything Meta offers so far. It features two Micro OLED 4K displays, one per eye. Apple says each display is the size of a postage stamp, which produces incredible pixel density. The two 4K displays combined have 23 million pixels, which Apple says is 64 times the pixel density of an iPhone. Apple also says that the twin displays feature "wide color and high dynamic range" though it's unclear if that means the displays support HDR content in formats like HDR10 or Dolby Vision. And thanks to the new R1 chip developed by Apple, content will get to those displays in just 12ms. If you need glasses though, we do have some bad news for you. Due to its design, the Apple Vision Pro will not work with glasses. Instead, Apple has collaborated with ZEISS for optical inserts to replace your glasses while using the headset. It is unclear what these inserts will cost or if they impact the visual fidelity of the headset in any way, though Apple says they will ensure the headset works as intended. Apple Vision Pro apps and visionOSApple Vision Pro wasn't the only new product introduced by Apple at WWDC. It also introduced visionOS, a brand new operating system specifically designed for the Vision Pro. It allows developers to build apps natively for the mixed reality headset and introduces some new features as well. The biggest new feature? EyeSight. We've talked about it already, but EyeSight could either be the coolest thing or the creepiest thing about the Vision Pro headset. It displays your eyes to the world around you or hides them if you're immersed in the headset. If you are immersed in a particular app or workflow, EyeSight also will bring you slowly out of that immersion and into the physical world when someone enters your direct field of view. As that person fades into the twin 4K displays, your eyes will simultaneously fade in on the front display of the Vision Pro. The Vision Pro is all about staying in the physical space as much as possible, even if you can turn the crown on the top of the headset to make yourself more immersed in the virtual world. And visionOS works on the assumption of coexisting with your physical space. It creates a 3D user interface that responds to natural light and casts shadows and allows for apps to be expanded and moved with just a hand gesture. Speaking of apps, the Apple Vision Pro should come with a surprising amount out of the box. While native visionOS apps are still relatively few and far between, the mixed reality headset works with iOS and iPad OS apps as well to provide you with a ton of options all in one App Store. Apple showed off a few examples of how these apps operate on the Vision Pro. Photos can be viewed in a massive display right in front of you or in a panoramic view. The Mindfulness app expands into a full-room experience for some meditative bliss. And you can watch movies and shows through Apple TV Plus and Disney Plus on a massive theatre-sized screen. The Vision Pro may not be aimed at playing the best VR games, but that doesn't mean you can't game with it. Apple Arcade provides over 100 games — including NBA 2K — that will be playable on day one. And you can even use a Bluetooth controller to play your games since the Apple Vision Pro has no first-party controllers. Typical productivity apps that you use on your other Apple devices are available on the Vision Pro too. Safari is viewable in a massive display and you can expand it to see all your open tabs at once. FaceTime is there too, and you can move people's video feeds to one side of your display while keeping other apps in view. You, however, won't be visible in FaceTime. At least, not the real version of you. Instead, the Apple Vision Pro will create a Digital Persona to represent you in FaceTime that will simulate your face and hand movements. But the biggest productivity upgrade? You can expand your Mac display into a larger 4K display just by opening it up in your field of vision. Once it's open, you can view your Mac's display in the same view as other visionOS apps. Apple VR/AR mixed reality headset rumored specsWe don't know the full spec sheet for the Apple Vision Pro yet, but Apple did confirm some key details. First, let's take a look at the outside of the headset. The headset features 12 cameras, six microphones and five sensors to allow for eye tracking, hand tracking and voice commands to be all you need to control the device. Then inside the headset is a ring of LED lights that project invisible patterns onto your eyes to assist with the eye-tracking. These LED lights also power Optic ID, which is the Vision Pro's version of Face ID. Under the hood, the Vision Pro is powered entirely by Apple silicon. An M2 chip does most of the heavy lifting, but a brand-new R1 chip handles the sensor inputs and ensures the display doesn't lag behind. Apple says the R1 chip keeps the input lag of the twin 4K Micro OLED displays at just around 12ms — on par with a lot of the best TVs. Finally, Apple promises spatial audio thanks to a speaker on each side of the headset, near where it connects with your Head Band. These speakers — or audio pods — provide what Apple calls "the most advanced Spatial Audio system ever." The individually amplified drivers inside each audio pod can even be fine-tuned to deliver Personalized Spatial Audio based on your head and ears. Apple Vision Pro batteryHere's arguably the biggest knock against the Apple Vision Pro, aside from the other-worldly price tag. While headsets like the Meta Quest 3 are true standalone headsets that can also tether to a PC, the Vision Pro needs to be attached to something to work. Now thankfully, you do have options. Option one, you can plug in the headset and use the Vision Pro all day long. Unfortunately, Apple didn't say if that works if the headset is plugged into a Mac or MacBook, so the assumption is you'll need to plug straight into the nearest wall. If that doesn't appeal to you though, there is an alternative. Apple has designed an external battery pack that connects around the temple of the headset via a woven cable. The good news? The battery is slim enough to fit in your pocket, at least according to Apple. The bad news? It only lasts for two hours and does seem to be a proprietary charger. Oh, and from the looks of things, you'll need to buy it separately, adding to the Apple Vision Pro's $3,499 price tag. Apple Vision Pro controlsWhile the battery may be one of the lamer aspects of Apple's first headset, the controls are not. That's because Apple ditches controllers entirely with the Apple Vision Pro, instead using the headset's many sensors and cameras to allow you to control the device using just your eyes, hands and voice. And these intuitive controls are meant to feel natural as well. Apple says all it takes is turning your head to shift the focus of the display, or a simple tap of your fingers to simulate a mouse click. You can even keep your hands in a natural position rather than holding them in front of you when making gestures. Glancing at a search bar and speaking will even allow you to type into the search bar for easy use. Aside from these new methods of controlling the mixed reality headset, there are two familiar features. First, Siri is back, giving you Apple's famous voice assistant right out of the box. Second, the headset does work with a range of Bluetooth products. In addition to supporting controllers like the PS5 DualSense, it also supports the Apple Magic Keyboard, Mouse and Trackpad in case you don't want to rely on hand gestures or a virtual keyboard. Apple Vision Pro vs Apple GlassAccording to reports, the Apple VR/AR mixed reality headset — which we now know as the Apple Vision Pro — was designed to be a precursor to Apple Glass. And now that we've officially seen the Vision Pro, it's clear that Apple wanted to have a true mixed reality device rather than a VR headset. The Vision Pro at times feels like an AR glasses copycat, particularly with features such as EyeSight that allow others to see your eyes while you're using the Vision Pro. Based on everything we've heard, Apple wants the Apple Glass to look and act like an ordinary lightweight pair of glasses rather than adopt the Vision Pro's approach. That means glasses that are able to project information, and presumably imagery, onto the lenses. Unfortunately, Apple Glasses may not arrive for a long time, with Apple reportedly delaying the project due to technical challenges. Still not sure what the difference between mixed reality, augmented reality and virtual reality actually is? We have an explainer that tells you exactly what mixed reality is and what Microsoft, Meta and Apple have planned for it. ![]() Apple has toyed with a number of different names for the Reality Pro OS – the operating system run by its upcoming AR/VR headset. The most likely bet appears to be xrOS, but there are other possibilities. Indeed, Apple has now trademarked at least five different names … What will the Reality Pro OS be called?Bloomberg reported late last year that the company had settled on the xrOS name for the headset equivalent of iOS, iPadOS, and macOS.
Apple indeed used a shell company to register xrOS as a trademark, back in January. But that’s not the only name the company has trademarked. Apple has trademarked at least five namesAs T3 notes, xrOS is just one of five names trademarked by Apple:
We say “at least” five, because Apple’s use of shell companies means that there may well be additional trademarks out there which haven’t been spotted. The latter two aren’t utterly impossible: if the Reality Pro headset gets a different version of the operating system than later, cheaper, models – the equivalent of iPadOS and iOS – then perhaps the Pro model needs the word in the name. But my view is that both realityproOS and xrProOS are way too much of a mouthful (what next, realitypromaxOS?). So if we can eliminate those, which of the remaining names is most likely? xrOS is the leading contenderxrOS presumably stands for eXtended Reality, one of the names given to a mix of augmented and virtual reality (AR and VR). Some companies have branded this mix as Mixed Reality, while others refer to it as Extended Reality. The earliest reports pointed to realityOS, and Bloomberg confirms that was the original choice – but seems very confident xrOS has replaced it. There’s now good supporting evidence for this: While Apple has trademarked at least five different names, xrOS has also been registered as a wordmark.
So xrOS is certainly where the smart money is going. Read more: FTC: We use income earning auto affiliate links. More. CNN — A filmed version of the 2019 play, “Reality’s” stage origins are clearly evident, in an extremely spare and lean movie that serves as a decidedly unglamorous showcase for Sydney Sweeney, already an HBO all-star between “Euphoria” and “The White Lotus.” With dialogue culled directly from Reality Winner’s FBI interview, the movie is both meticulous to a fault and almost surreal in its awkwardness. For those who need a refresher on the underlying facts, the then-25-year-old Winner was arrested in 2017 and subsequently charged with mishandling classified information. After a fleeting introduction of her at work as a National Security Agency intelligence specialist, the movie picks up with Winner being met by FBI agents as she arrives home, serving a search warrant and questioning her. Writer-director Tina Satter adapts her play, which is defined by the small talk between Winner and the two agents (Josh Hamilton, Marchánt Davis), engaging a coy cat-and-mouse game since they clearly know more than they’re letting on. Much of the exchange is most notable for its banality in light of the subtext, as Winner frets about her dog and cat (the latter hiding somewhere in the house), as well as whether she can put her groceries away, before getting to the fundamental question, “Am I going to jail tonight?” Satter cleverly presents the dialogue in a way that incorporates visual blips to denote redactions in the transcript, with occasional flashes of audio snippets from the genuine interrogation. The hyper-real approach conveys the tension and unease within the moment, while leaving sizable gaps in Winner’s story and motivations (other than the TV at work being tuned to Fox News) that will likely inspire many thinking viewers to quickly Google her case. There’s an obvious timeliness in examining how Winner – celebrated for her status as a whistle-blower by those who see her sentence as a grave injustice – was imprisoned for mishandling a single classified document giving the legal issues pertaining to classified documents currently swirling around former President Donald Trump and others. Practically speaking, the timing for “Reality” is far more mundane than that, premiering on HBO two days before the Emmy-eligibility window closes. With less competition in that category as concepts that once became TV movies increasingly get expanded into multi-part limited series, the chances of this film garnering awards attention, particularly for Sweeney, seem better than they would have been in the past. “Reality” might have benefited from widening the play’s tight, almost-claustrophobic focus a little bit more for this medium, but what’s there remains stark and compelling, with Sweeney’s discomfort speaking volumes even though the character says very little. However sympathetic one might be toward Winner’s treatment by the justice system, “Reality” captures what it was like to be in her shoes with what feels like a harsh dose of reality. “Reality” premieres May 29 at 10 p.m. ET on HBO, which, like CNN, is a unit of Warner Bros. Discovery. ![]() Whether or not we expect to buy, I suspect most of us would like to at least try Apple’s upcoming AR/VR headset. But the availability of Reality Pro demos is likely to be limited, even after the product goes on sale toward the end of the year. It may even be that Apple takes a similar approach to the original gold Apple Watch – where you not only had to make an appointment, but one that took place off the main sales floor … When will we be able to get a Reality Pro demo?Although we fully expect Apple to announce Reality Pro at next week’s WWDC, that’s likely to be more of a tease than a launch. Developers attending in person will almost certainly get hands-on time with the device, but the rest of us will simply get a keynote presentation intended to whet our appetite for a launch much later in the year. Anyone else hoping for a demo this month is almost guaranteed to be disappointed. Apple doesn’t offer public product demos until they have been officially launched, and that’s not going to happen next week. So the answer to that first question is: when Reality Pro officially launches, which we’re currently expecting to be around the end of the year. How will we arrange a demo?With most Apple products, trying them is as simple as walking into an Apple store, finding the bench with demo models, and playing with them as much as you’d like. Personally I’d be amazed if this is the case with Reality Pro, for two reasons. First, reports suggest that Apple is only expecting to sell one headset per store per day. Given the very limited market at the reported price of $3,000, it wouldn’t make much sense to devote an entire bench to them. Second, while purchase intent will likely be low, curiosity is going to be huge. Everyone and their cat is going to want to try it. Simply dumping them on benches in a free-for-all would have Apple stores looking like a discount TV outlet on Black Friday. Well, more like that than usual. So an appointment system is a given, I think. The question then becomes: How exclusive will these demos be? Remember the gold Apple Watch Edition?When the Apple Watch was first launched back in 2015, appointments were recommended, but not required. You did, though, have to be prepared to wait quite some time if you just walked in off the street. Things were different with the 18-karat gold Apple Watch Edition. There, you were offered an appointment for a private demo and try-on session lasting up to an hour. Admittedly, that was a far more expensive product – anywhere from $10K to $17K. Even if Reality Pro does cost $3K, price alone wouldn’t justify that sort of treatment. After all, you can freely play with a 16-inch MacBook Pro costing almost as much. But Apple does need to avoid scrums of people crowding around, and it would be hard to get a full AR experience in particular if you’re surrounded by crowds of people, and the speakers are competing with the hubbub of a busy Apple Store. For those reasons, I do suspect that Reality Pro demos will take place in at least a somewhat secluded area – if not in a meeting room, then at least a quieter area of the store behind a queue barrier. Expect appointments to be scarceGiven the massive amount of likely interest in a Reality Pro demo, and the need to make some kind of special arrangements for them, I suspect that getting an appointment in the days and weeks after launch is going to be very difficult! Apple will likely proactively reach out to some customers it thinks more likely to buy – such as developers – while the rest of us should be prepared to spend quite some time awaiting our turn. FTC: We use income earning auto affiliate links. More. ![]() |
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