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Exam Code: FN0-405 Practice test 2022 by Killexams.com team
Foundry Networks Certifed Network Professional
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Killexams : Foundry Professional availability - BingNews https://killexams.com/pass4sure/exam-detail/FN0-405 Search results Killexams : Foundry Professional availability - BingNews https://killexams.com/pass4sure/exam-detail/FN0-405 https://killexams.com/exam_list/Foundry Killexams : chip foundry

Once upon a time, countries protected their domestic industries with tariffs on imports. This gave the home side a price advantage over companies operating overseas, but the practice has somewhat fallen out of fashion in the past few decades.

These days, governments are altogether more creative, using fancy export controls to protect their interests. To that end, the United States enacted an export restriction on high-powered computing devices. In response, Chinese designers are attempting to artificially slow their hardware to dodge these rules.

Continue studying “Chinese Chips Are Being Artificially Slowed To Dodge US Export Regulations”

Fri, 09 Dec 2022 09:59:00 -0600 Lewin Day en-US text/html https://hackaday.com/tag/chip-foundry/
Killexams : silicon foundry

Once upon a time, countries protected their domestic industries with tariffs on imports. This gave the home side a price advantage over companies operating overseas, but the practice has somewhat fallen out of fashion in the past few decades.

These days, governments are altogether more creative, using fancy export controls to protect their interests. To that end, the United States enacted an export restriction on high-powered computing devices. In response, Chinese designers are attempting to artificially slow their hardware to dodge these rules.

Continue studying “Chinese Chips Are Being Artificially Slowed To Dodge US Export Regulations”

Sat, 10 Dec 2022 10:00:00 -0600 Lewin Day en-US text/html https://hackaday.com/tag/silicon-foundry/
Killexams : IC design houses expect foundry quotes to be negotiable

With foundries seeing a drop in capacity utilization rates, fabless chip clients expect foundries, particularly second- and third-tier ones, to become less firm on their contract quotes, according to industry sources.

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Thu, 01 Dec 2022 14:27:00 -0600 en text/html https://www.digitimes.com/news/a20221130PD214/tsmc.html
Killexams : 2022 Holiday Market at The Foundry

Looking for inspiration this holiday season? Want to find some unique hand crafted gifts for friends and family?

Well, look no further than The Foundry, which is hosting its annual Holiday Market on Saturday, December 10.

On that day, a gathering of makers and small businesses will be showcased at The Foundry. The event is free to attend, and features the following Foundry residents, guest craftspeople, and pop-up artisans:


2022 Holiday Market at The Foundry

Saturday, December 10, 2022

10am-4pm

295 Northampton Street, Buffalo NY

See The Foundry on Facebook for details

Wed, 07 Dec 2022 02:12:00 -0600 en-US text/html https://www.buffalorising.com/2022/12/2022-holiday-market-at-the-foundry%ef%bf%bc/
Killexams : Foundry pivots to USD with Nuke 14.0

The next generation of Foundry’s award-winning vfx software, Nuke 14.0, features the first stage of a completely new 3D system built on USD.

All in all this is a fairly major overhaul of what is one of the best regarded vfx packages out there. The first release of the Nuke 14 series brings a completely revamped beta 3D system that comes equipped with more than 40 nodes and a USD-based architecture, all of which should work towards improving performance and scalability when working with large scenes. 

USD (Universal Scene Description) is, of course, Pixar’s original extensive ecosystem for describing, composing, simulating, and collaborating within 3D worlds, and is seen as one of the key building blocks of the hypeverse metaverse.

Foundry reckons it has managed to combine the scalability and performance of USD while maintaining its own heritage of simplicity in compositing workflows — all while offering pipelines the flexibility to create new USD-based integrations.

As part of this revamp, Nuke has introduced a dedicated scene graph. This allows artists to easily view, navigate and manage complex 3D scenes. Nuke 14.0 also gives users access to new path and mask knobs that work intuitively with their workflow, as well as new light nodes, material and shader workflows, and much more.

It’s worth reiterating that Foundry is releasing the 3D system as a beta feature and has created a new forum space to allow artists to collaborate, feedback, and build the next generation of 3D compositing workflows. It’s not all going to work perfectly out of the box, in other words, but the potential is definitely there.

There’s more too. There are updates to the UnrealReader which enables support for Unreal Custom Render Passes, the introduction of cloud-based login licensing and Cattery, a free library for third-party machine learning models converted to .cat files and ready to be run as Nuke nodes, plus many other enhancements to help accelerate the way that artists work.

Nuke ain’t cheap. Full licenses start at over £4K, but there are substantial student discounts over 90% and free non-commercial versions available. There’s also a 30-day free trial. Head here for details. 

Here’s a brief, 5-minute intro to the new 3D system.

“The new 3D system is one of the biggest updates to Nuke in its history at Foundry,” reckons Juan Salazar, Director of Product at Foundry. “Nuke’s 3D system was revolutionary in its time—however, as projects have grown in scale and complexity, it was no longer up to scratch. The new 3D system is the product of the best minds on both the Nuke and Katana teams applying a deep understanding of USD and production pipelines. We are building the next generation of 3D workflows in compositing on this more scalable and performant base. While we are dedicated to maintaining the speed and simplicity of 3D compositing workflows, this update introduces major changes for artists and releasing the new 3D system as a beta feature will enable us to capture critical feedback on how to make improvements in USD and 3D workflows. I’m excited to see what artists and pipelines do with this new system!”

UnrealReader_screenshot_1920x1080_v001

The revamped UnrealReader

Here’s Foundry’s list of new stuff in Nuke 14.

New 3D system (beta)

Nuke’s 3D system’s been completely revamped, with improved performance and scalability, so artists can efficiently work with modern 3D scenes at scale. The new USD-based system brings Nuke’s 3D in line with modern standards and introduces new nodes and workflows for artists to dive into.

New 3D system: Scene graph (beta)

With the new 3D system comes the introduction of a dedicated scene graph that allows users to easily view, navigate and manage large, complex 3D scenes. Artists will get a clear, visual overview of a scene and experience the intuitive drag-and-drop functionality to new path masks in nodes. This advanced scene graph is consistent with modern 3D workflows and ensures every primitive inside the new system will have a unique ID path that will exist in a scene graph hierarchy.

New 3D system: Path and masking (beta)

Artists have greater control with new path and mask knobs. All nodes that create geometry will have a new path knob that enables users to determine where the geometry they’re creating lives in the scene hierarchy and how it’s named. Similarly, any nodes that modify geometry will have a new mask knob that allows artists to specify which part of the 3D scene that node should affect. These knobs are based on a simplified CEL expression language that allows the use of tokens and expressions. For artists, this means that the knobs can default to intuitive workflows with minimal input, but also allow for complex selections if you want to go deeper.

New 3D system: Lights and materials (beta)

Introducing new light and material nodes in Nuke 14.0. There is now support for USD material networks and the new PreviewSurface material node allows for USD-based specular or metallic workflows. Materials can also display immediately in the viewer when working with USD files with their own looks. This gives artists a way to quickly see their assets in a more accurate representation inside Nuke’s 3D viewer. New USD lights mean that when importing lights from other USD-based applications, users will have the exact same lights inside Nuke and when combined with Hydra and potential future support of additional renderers in Nuke’s viewport, this means artists could see a more consistent image across applications going forward.

New 3D system: Feedback forum

So that artists can help continue to shape the new 3D system across the 14 series, a dedicated community forum has been introduced to enable discussions and feedback with the 3D team. The Nuke team is interested in hearing from users in regards to all areas, from existing nodes and workflow improvements, new node or workflow suggestions, feedback on performance, the API, or new features such as the scene graph or path and masking workflows. Join here to help develop the future of 3D compositing workflows in Nuke.

Cattery

Cattery is a library of free third-party machine learning models converted to .cat files to run natively in Nuke. Cattery aims to bridge the gap between academia and production, giving everyone access to different ML models that all run in Nuke. Users will have access to state-of-the-art models addressing segmentation, depth estimation, optical flow, upscaling, denoising and style transfer, with plans to expand the models hosted in the future.

Tags: Post & VFX

Tue, 06 Dec 2022 19:01:00 -0600 en text/html https://www.redsharknews.com/foundry-pivots-to-usd-with-nuke-14.0
Killexams : The Digital Foundry Supporter Program - what we've achieved and where we're going next

It's been around 18 months now since we relaunched our Patreon as the Digital Foundry Supporter Program - and I wanted to take the opportunity to tell you what we've achieved in that time and where we aim to go next with the aid of your backing. For us at DF, it's been an interesting and successful experience based on a fundamental question: in a world packed with free reporting, can we actually sustain and grow what we do with help from the audience? And what if we invited these supporters to be closer to the team, to talk to us directly, and to offer a range of further benefits in the process?

Let's quickly talk about the basics of what we offer. The DF Supporter Program has three tiers: the $5/£5 supporter tier gives you access to our Discord - where the team regularly participate in discussions and answer questions - along with early access to DF Direct Weekly, the ability to pose questions for the show along with a weekly update from me that keeps backers fully up to speed with what projects each staff member is working on and what else is in the pipeline. High quality, ad-free video downloads? Yes, that's included too.

Speaking of downloads, we've upgraded our satellite website, digitalfoundry.net, to better service supporters, with easy access to our work. Everything we do is available for users to easily obtain in both h.264 and HEVC formats, with the format of the site changing according to your Patreon tier, allowing you to easily access exclusive material depending on the support level you've chosen.

Rich, John and Alex are on hand here to discuss how the Digital Foundry Supporter Program has changed and improved the channel - and to talk about where we want to go next.

Premium supporters at $10/£9.50 get all of the above plus early access to a lot of Digital Foundry content - tomorrow's videos today, if you will. In the past 18 months, we've delivered over 100 videos ahead of their public release.

On top of that, there's a wealth of bonus material, behind the scenes videos and other goodies we think have value - like, how about 4K 120fps capture of DLSS 3 in action? How about DLSS 3 generated frames vs 'native' frames? How about 20 minute Warzone 2.0 performance captures with up to four platforms running simultaneously? What about the time I bought an 8K to 4K scaler? There's a video on that too and it's embedded below. Premium Support is all of this and more - but it's the retro tier that has been transformative.

Our retro tier is higher-end at $15/£14.50 but it gives you all of the above - and it's crucial in enabling the work of John Linneman and his colleagues in producing DF Retro videos with high-end production values and intense research and testing. The most latest project - a 100-minute documentary on Final Fantasy 13 - is available to supporters now and in the past we've delivered videos that catalogue the PS3's 1080p catalogue, the early days of Gran Turismo on PS1 and PS2, the history of the Splatterhouse franchise, a deep dive into the Motorstorm trilogy and even a deep dive into Namco's Klonoa. The Supporter Program also includes Patreon exclusive shows and early access to DF Retro Play.

An example of a behind-the-scenes video from the Premium Support tier. Here, Rich talks about an interesting piece of kit from Amazon that uses hardware downscaling to convert an 8K 60Hz HDMI 2.1 feed into 4K 60Hz HDMI 2.0, opening the door to video-based 8K performance analysis.

The key point I want to make about the DF Supporter Program is how transformative and liberating it has become for us as creators. Digital Foundry is an independent business and has to support itself via YouTube revenue, very limited sponsorship opportunities (just four sponsored videos in 2022 vs around 20 videos created each month) - and supporter income.

The success of the Supporter Program has meant we've delivered on our promise to invest more resources in DF Retro and it's also made us less reliant on highly volatile YouTube income. It's also allowed us to bring in the brilliant Oliver Mackenzie as a freelancer, meaning the rest of the staff can spend more time on projects while allowing us to have a much better work/life balance - something that has been challenging for us in the past.

Today, I'm asking you to consider the DF Supporter Program again and here's why: because we want to grow, we want to tackle new challenges and we want to do better. That starts with PC gaming. I think we're in a golden age of excellent PC hardware coverage but what's clear is that the same level of excellence does not apply to critiques of the actual PC gaming experience - who else has tackled the stuttering nightmare that PC gaming is becoming in a great many releases? Who else is providing feedback to game developers to make their settings and configuration options better? We're also really proud of our drive for delivering optimised PC settings, the best bang for the buck in terms of visual quality vs performance in the latest PC titles. That often includes console-equivalent testing for PC ports, which gives us a valuable insight into how the developers themselves have settled on their own settings balance for resource-contrained hardware.

The Retro tier on the DF Supporter Program is essential in allowing us to invest time and resources into making our major DF Retro episodes possible. It's also about the community, our team and their love for retro gaming - as you can see here in our regular 'Pickups' show, exclusive to Retro tier supporters.

Historically, we've suggested improvements and changes to game makers behind the scenes to make console games better and that's what we're doing with PC too - but ultimately, the more resources we have, the better equipped we are to expand our PC coverage, where we only really have one full-time person on the team covering this huge topic. Other targets for DF going forward? We improved our proprietary analysis tools in 2020 but the fundamentals are still based on work we did way back in 2008. As 120Hz and VRR displays become more crucial to the console gaming experience, perhaps it's time for another revamp.

While we'd love your support, I'd also like to stress that everyone benefits from this endeavour, whether you're backing us or not. DF Retro major episodes, DF Retro EX, DF Retro Let's Plays - supporters get early access but all major content eventually reaches the channel and is available to everyone.

Extra resources have allowed us to spend more time on content, meaning better quality - so that's a net win for everyone too. Bringing Oliver onboard has made our lives so much easier in many ways too, and that's all down to the DF Supporter Program. So thanks so much if you've contributed in any way and if you'd like to join us, please head over to our Patreon page.

To see this content please enable targeting cookies. Wed, 07 Dec 2022 03:56:00 -0600 en-gb text/html https://www.eurogamer.net/digitalfoundry-2022-the-digital-foundry-supporter-program-what-weve-achieved-and-where-were-going-next Killexams : West Stockbridge board issues entertainment permit to The Foundry, but with conditions

Members of the Planning Board have heard emotional appeals, from Amy Brentano and her supporters, in favor of granting a permit for live music. They’ve heard equally emotional accounts of the harm that loud, amplified music has had on neighbor Truc Nguyen and her business, Truc’s Orient Express. A fifth hearing comes Monday.

Mon, 05 Dec 2022 16:34:00 -0600 en text/html https://www.berkshireeagle.com/news/southern_berkshires/the-foundry-decision-west-stockbridge/article_7ff5c21a-74a4-11ed-8b17-2729fdd5641c.html
Killexams : Sonic Foundry Announces Fourth Quarter and Fiscal Year 2022 Results

MADISON, Wis., December 08, 2022--(BUSINESS WIRE)--Sonic Foundry, Inc. (NASDAQ: SOFO), the trusted leader in video capture, management and streaming solutions, and virtual and hybrid events, today announced financial results for the fourth quarter and fiscal year ended September 30, 2022.

Highlights for the Fourth Quarter Ended September 30, 2022:

  • Total revenue was $6.5 million compared to $8.6 million in the prior-year quarter primarily due to lower hardware sales, softness in the virtual and hybrid events industry, delays in renewals of support contracts due to macro concerns, global foreign currency impact and new pandemic related restrictions in Japan.

  • Gross margin was 61% of sales versus 69% of sales in the comparable quarter primarily due to increased depreciation costs on cloud service assets. The depreciation increase is a result of one-time adjustment associated with the AWS transition to Excellerate the hosting environment, limit long-term capital investment, and better position the company for growth.

  • Net loss attributable to common stockholders was $0.25 per share compared to net loss of $0.06 per diluted share in the fourth fiscal quarter of 2021, reflecting investments made to enter new markets per previously disclosed strategy.

  • Adjusted EBITDA was a negative $2.1 million compared to a negative $270 thousand in the fourth fiscal quarter of 2021, mostly attributable to investments in our new growth areas.

Fiscal Year 2022 Financial Highlights

  • Total fiscal year revenues of $27.5 million compared to $35.2 million in fiscal year 2021, a $7.7 million or 22% decrease.

  • Full fiscal year 2022 gross margin was $18.8 million, or 68% of sales, compared to $24.9 million, or 71% of sales, in fiscal year 2021.

  • Full fiscal year net loss attributable to common stockholders of $7.1 million, or $0.72 per diluted share, compared to net income of $3.1 million, or $0.36 per diluted share, in fiscal year 2021.

  • Full fiscal year 2022 Adjusted EBITDA was a loss of $5.2 million compared to $2.7 million gain reported in fiscal year 2021.

Management Commentary

"2022 was both challenging and exhilarating. Regarding our current financial results, our core Mediasite business continued to face headwinds throughout the fiscal year. While we were seeing a gradual improvement in our in-person Events business, it remained off pace from pre-pandemic levels. The widespread conversion to hybrid and virtual meeting formats, which filled the gap during the height of COVID, declined in 2022. Overall, there is uncertainty in the events market as organizations try to strike the right balance with their target audiences. In Japan, where we have a sizeable operation, unfavorable currency exchange rates and a rise in COVID infections which caused the government to mandate restrictions, greatly impacted our events business there. While we have proven that these two business lines can be profitable under more positive circumstances, the current environment is challenging. We expect to see improvements in our Mediasite business in 2023 as we capitalize on some favorable emerging trends in the space, while we continue to invest in new growth initiatives." said Sonic Foundry CEO Joe Mozden, Jr.

"Our team recognized two years ago that the video market segment that Mediasite traditionally served has growth limitations. While we could confidently grow the Mediasite business inside a limited market, it did not have the dynamic growth opportunity we wanted. After carefully studying the video landscape, we developed a strategic plan that would leverage our video expertise, data analytics, customer base and reputation to launch new initiatives with tremendous and relevant market opportunity. I’m thrilled to report that in the timeframe of just one year, we added three business lines to our family of brands—Vidable™, Video Solutions, and Global Learning Exchange™ (GLX). Each one of these businesses achieved significant proof points in latest months including customer adoption, new strategic partnerships and, in the case of GLX, student enrollments. We are moving quickly for a rapid scaleup phase of all three brands, and our goal is to make these new business units profitable before we exit 2024. We now have the management, infrastructure, and most important the capital to continue transforming Sonic Foundry into a high-velocity, high-growth company."

"As reported earlier, in April, we raised $4.3 million through a public offering of 1.7 million shares at $2.55 per share. In November, we secured $8.5 million in debt financing and raised an additional $1.2 million in an equity agreement. We also re-aligned our corporate structure and resources to accelerate the launch of our multi-brand strategy. Now all four brands—Mediasite, Vidable, Video Solutions and Global Learning Exchange—operate independently under the direction of a single GM while maintaining an efficient balance of shared services and dedicated resources."

Mozden continued, "Now I’ll recap the significant progress we made this year in transforming Sonic Foundry. The first Vidable captioning services were deployed this summer on a limited availability trial to Mediasite customers, and later for general availability. The feedback we received from customers was outstanding and within a few weeks 100% had elected to move forward with Vidable as their primary captioning solution and we are now moving quickly to deploy several other new Vidable capabilities. We believe that the Vidable platform offers a compelling value proposition to current and future customers. Users will have access to the best AI toolsets in the market, and they can now monetize vast libraries of video content in ways that were formerly too costly or time consuming to transform and distribute without the AI power of Vidable."

"For me personally, the high point of 2022 was seeing our innovative concept Global Learning Exchange become a reality. In July, we celebrated the opening of our first GLX Hub in the Bahamas where students can now choose from a wide range of available program options from our participating learning providers. We are also making substantial progress in moving the GLX model into the continent of Africa. In November, I had the honor of traveling to Abuja, Nigeria to officially announce GLX’s partnership with UNESCO and met with the office of President Buhari to discuss a fast rollout of our program within his country. In South Africa, we have recently secured a local partner who will provide a channel for government funding and access to its underserved student population. These partnerships have put us on the world stage of democratizing on-line higher education through a unique model, which brings accessibility and local support to on-line students who otherwise would not have the life-changing benefits of participating in higher education."

"And finally, we transformed our Mediasite Events offering into Video Solutions that launched in November. Video Solutions incorporates many of the services previously offered under the umbrella of our Mediasite Events business, but it is targeted at the much broader enterprise market. Video Solutions addresses the challenges that organizations are facing when it comes to their video strategy and infrastructure. Our technical capabilities and knowledgeable project managers can design a customized distribution and engagement strategy that helps customers derive maximum value from the content they produce."

"I am proud of what our team has accomplished this year, and highly optimistic about the road ahead. Given the strengths of our current team and the rich landscape of opportunities for our new ventures, I am confident that Sonic Foundry has a bright future in pioneering advances for video, AI technology, and global education."

Fiscal Fourth Quarter 2022 Operating Results:

Service revenue, which included support, cloud services, events, and professional services, was $4.8 million for the fiscal quarter ended September 30, 2022, compared to prior-year-quarter service revenue of $5.6 million. Product revenue was $1.7 million compared to $3.1 million during the same period last year. Cloud services revenue, which also includes event-related cloud services, decreased 8% to $1.7 million in the fourth quarter of 2022 compared to $1.9 million in the same quarter last year. Event revenue in the fourth quarter of 2022 was $940 thousand, compared with $1.4 million reported in the comparable year-ago quarter. Gross margin was $3.9 million for the fourth quarter of fiscal 2022, compared with $5.9 million in the same period of the prior fiscal year.

Selling, General and Administrative Expenses (SG&A) were $6.4 million, compared with $6.6 million in the fourth quarter last year.

Net loss attributable to common stockholders was $2.7 million, or a loss of $0.25 per diluted share, for the fourth quarter of fiscal 2022, compared with net income attributable to common stockholders of $458 thousand, or $0.06 per diluted share, for the same period of the prior fiscal year.

Fiscal Year 2022 Operating Results

Service revenue, which included support, cloud services, events, and professional services, was $19.3 million for fiscal year 2022, compared to $24.7 million in the prior fiscal year. Product revenue was $8.1 million, compared to $10.5 million during the same period last year. Cloud services revenue decreased 15% to $7.0 million, compared to $8.3 million last fiscal year. Event revenue decreased 30% to $4.5 million versus $6.4 million last fiscal year.

Gross margin was 68% for fiscal year 2022, compared with 71% in last fiscal year. The decrease in gross margin was primarily due to a decrease in service revenue without a decrease in cost of goods sold expense in cost centers that support services revenue.

Selling, general, administrative, and other expenses (SG&A) was $25.7 million for fiscal year 2022 compared with $24.1 million in the prior fiscal year.

Net loss attributable to common stockholders was $7.1 million or a loss of $0.72 per diluted share, for fiscal year 2022, compared with a net income attributable to common stockholders of $3.1 million (including forgiveness of a PPP loan of $2.3 million), or $0.36 per diluted share, for the same period of the prior fiscal year.

Non-GAAP Financial Information:

To supplement and enhance the reader’s understanding of our operating performance, we disclose adjusted Earnings Before Interest, Taxes, Depreciation, and Amortization (adjusted EBITDA), a non-GAAP measure of operating performance. Our adjusted EBITDA measure additionally adds back stock compensation expense, and severance and subtracts gain from debt forgiveness from the SEC definition of EBITDA. As such, our adjusted EBITDA may not be comparable to similarly titled measures reported by other companies and should not be viewed as an alternative to net income as a measurement of our operating performance. A reconciliation of net income to adjusted EBITDA for the fourth quarter ended September 30, 2022, and 2021 are included in the release.

About Sonic Foundry

Founded in 1991 and headquartered in Madison, Wis., Sonic Foundry (NASDAQ: SOFO) is dedicated to transforming how the world works and learns through innovative and scalable technology solutions. We help customers maximize the value of their video initiatives and infrastructure while leveraging our expertise and global footprint to help unlock a smarter, more connected world for learners, workers, and entrepreneurs everywhere. Sonic Foundry’s family of brands includes Mediasite®, Video Solutions, Vidable and Global Learning Exchange which are trusted by thousands of educational institutions, corporations, and health care organizations in dozens of countries around the world. For more information on how Sonic Foundry’s solutions can empower you and your organization to seize today’s opportunities as well as those of the future, visit www.sonicfoundry.com.

Forward Looking Statements

This news release contains forward-looking statements about the products and services of Sonic Foundry within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Forward-looking statements include statements about our products and services, our customer base, strategic investments, new partnerships, our future operating results, and any statements we make about the company’s future. These types of statements address matters that are subject to many risks and uncertainties. actual results could differ materially from the forward-looking guidance we provide. Any forward-looking statements should be considered in context of the risk factors disclosed in our periodic forms 10Q, 10K and other filings with the SEC. These filings can be accessed on-line at www.sec.gov and other websites or can be obtained from the company’s investor relations department. All of the information and disclosures we make in this news release regarding our business, including any forward-looking guidance, are as of the date given and we assume no obligation to update or change this information, regardless of subsequent events.

Sonic Foundry, Inc.

Condensed Consolidated Balance Sheets

(in thousands, except for share data)

(Unaudited)

September 30,

2022

2021

Assets

Current assets:

Cash and cash equivalents

$

3,299

$

9,989

Accounts receivable, net of allowances of $53 and $236

4,923

5,167

Inventories, net

1,462

442

Investment in sales-type lease, current

281

294

Capitalized commissions, current

224

360

Prepaid expenses and other current assets

945

1,153

Total current assets

11,134

17,405

Property and equipment:

Leasehold improvements

1,460

1,111

Computer equipment

9,274

8,527

Furniture and fixtures

1,405

1,528

Total property and equipment

12,139

11,166

Less accumulated depreciation and amortization

8,705

8,368

Property and equipment, net

3,434

2,798

Other assets:

Investment in sales-type lease, long-term

221

490

Capitalized commissions, long-term

42

76

Right-of-use assets under operating leases

2,053

2,441

Deferred tax asset

275

48

Software development

2,445

Other long-term assets

296

757

Total assets

$

19,900

$

24,015

Liabilities and stockholders’ equity

Current liabilities:

Accounts payable

1,904

1,072

Accrued liabilities

1,521

2,522

Current portion of unearned revenue

8,599

9,413

Current portion of finance lease obligations

10

79

Current portion of operating lease obligations

1,147

930

Current portion of warrant debt

565

Total current liabilities

13,746

14,016

Long-term portion of unearned revenue

1,140

1,614

Long-term portion of finance lease obligations

15

26

Long-term portion of operating lease obligations

975

1,583

Long-term portion of notes payable and warrant debt

356

556

Derivative liability, at fair value

53

Other liabilities

90

27

Total liabilities

16,322

17,875

Commitments and contingencies

Stockholders’ equity:

Preferred stock, $.01 par value, authorized 500,000 shares; none issued

9% Preferred stock, Series A, voting, cumulative, convertible, $.01 par value (liquidation preference of $1,000 per share), authorized 4,500 shares; zero shares issued and outstanding, at amounts paid in

5% Preferred stock, Series B, voting, cumulative, convertible, $.01 par value (liquidation preference at par), authorized 1,000,000 shares, none issued

Common stock, $.01 par value, authorized 25,000,000 shares; 10,905,649 and 9,064,821 shares issued, respectively and 10,892,933 and 9,052,105 shares outstanding, respectively

109

91

Additional paid-in capital

218,145

213,278

Accumulated deficit

(213,525

)

(206,442

)

Accumulated other comprehensive loss

(982

)

(618

)

Treasury stock, at cost, 12,716 shares

(169

)

(169

)

Total stockholders’ equity

3,578

6,140

Total liabilities and stockholders’ equity

$

19,900

$

24,015

Sonic Foundry, Inc.

Condensed Consolidated Statements of Operations

(in thousands, except for share and per share data)

(Unaudited)

Years Ended September 30,

Quarters Ended September 30,

2022

2021

2022

2021

Revenue:

Product and other

$

8,135

$

10,473

$

1,728

$

3,067

Services

19,331

24,694

4,777

5,563

Total revenue

27,466

35,167

6,505

8,630

Cost of revenue:

Product and other

3,054

4,042

878

1,204

Services

5,599

6,252

1,682

1,482

Total cost of revenue

8,653

10,294

2,560

2,686

Gross margin

18,813

24,873

3,945

5,944

Operating expenses:

Selling and marketing

12,264

11,970

3,076

3,205

General and administrative

5,933

4,870

1,428

1,514

Product development

7,539

7,226

1,922

1,871

Total operating expenses

25,736

24,066

6,426

6,590

Income (Loss) from operations

(6,923

)

807

(2,481

)

(646

)

Non-operating expenses:

Interest expense, net

(31

)

(44

)

(9

)

(2

)

Gain on debt forgiveness

2,325

Other income (expense), net

(364

)

4

(174

)

12

Total non-operating income (expense)

(395

)

2,285

(183

)

10

Income (loss) before income taxes

(7,318

)

3,092

(2,664

)

(636

)

Income tax benefit (expense)

235

(15

)

(48

)

178

Net income (loss)

$

(7,083

)

$

3,077

$

(2,712

)

$

(458

)

Dividends on preferred stock

Net income (loss) attributable to common stockholders

$

(7,083

)

$

3,077

$

(2,712

)

$

(458

)

Income (loss) per common share:

Basic net income (loss) per common share

$

(0.72

)

$

0.37

$

(0.25

)

$

(0.06

)

Diluted net income (loss) per common share

$

(0.72

)

$

0.36

$

(0.25

)

$

(0.06

)

Weighted average common shares – Basic

9,899,724

8,230,100

10,868,723

8,086,331

– Diluted

9,899,724

8,650,384

10,868,723

8,086,331

Sonic Foundry, Inc.

Condensed Consolidated Statements of Cash Flows

(in thousands)

(Unaudited)

Years Ended

September 30,

2022

2021

Operating activities

Net Income (Loss)

$

(7,083

)

$

3,077

Adjustments to reconcile net income (loss) to net cash used in operating activities:

Amortization of other intangibles

31

49

Depreciation and amortization of property and equipment

1,305

1,263

Deferred income taxes

(235

)

Loss on sale of fixed assets

36

37

Loss on impairment of fixed assets

328

Provision for doubtful accounts

(50

)

25

(Recovery of ) Provision for inventory reserve

(16

)

Stock-based compensation expense related to stock options

747

487

Stock issued for board of director's fees

49

70

Remeasurement gain on derivative liability

(53

)

(13

)

Gain on debt forgiveness

(2,325

)

Changes in operating assets and liabilities:

Accounts receivable

(37

)

821

Inventories

(1,034

)

734

Investment in sales-type lease

143

(452

)

Capitalized commissions

170

104

Prepaid expenses and other current assets

12

(121

)

Right-of-use assets under operating leases

222

(387

)

Operating lease obligations

(213

)

445

Other long-term assets

365

(438

)

Accounts payable and accrued liabilities

530

(989

)

Other long-term liabilities

90

(110

)

Unearned revenue

(881

)

(1,015

)

Net cash used in operating activities

(5,558

)

1,246

Investing activities

Purchases of property and equipment

(2,596

)

(1,482

)

Capitalization of software development costs

(2,445

)

Net cash used in investing activities

(5,041

)

(1,482

)

Financing activities

Proceeds from notes payable

441

Payments on notes payable

(935

)

Proceeds from issuance of common stock, net of issuance costs

3,967

3,447

Proceeds from exercise of common stock options

122

263

Payments on finance lease obligations

(75

)

(120

)

Net cash provided by (used in) financing activities

4,455

2,655

Changes in cash and cash equivalents due to changes in foreign currency

(546

)

(49

)

Net decrease in cash and cash equivalents

(6,690

)

2,370

Cash and cash equivalents at beginning of year

9,989

7,619

Cash and cash equivalents at end of year

$

3,299

$

9,989

Supplemental cash flow information:

Interest paid

$

2

$

32

Income taxes paid, foreign

88

97

Non-cash financing and investing activities:

Property and equipment financed by finance lease or accounts payable

73

152

Sonic Foundry, Inc.

Consolidated Non-GAAP Adjusted EBITDA Reconciliation

(in thousands)

Years Ended September 30,

Quarters Ended September 30,

2022

2021

2022

2021

Net income (loss)

$

(7,083

)

$

3,077

$

(2,712

)

$

(458

)

Add:

Depreciation and amortization

1,305

1,263

444

255

Income tax expense (benefit)

(235

)

15

49

(178

)

Interest expense (income)

31

44

9

2

Stock-based compensation expense

747

487

138

109

Severance

85

157

12

-

Subtract:

Gain from debt forgiveness

-

2,325

-

-

Adjusted EBITDA

$

(5,150

)

$

2,718

$

(2,060

)

$

(270

)

View source version on businesswire.com: https://www.businesswire.com/news/home/20221208005825/en/

Contacts

Sonic Foundry
Eamon Doyle
608.310.5891
eamon.doyle@sonicfoundry.com

Thu, 08 Dec 2022 07:39:00 -0600 en-US text/html https://finance.yahoo.com/news/sonic-foundry-announces-fourth-quarter-210600694.html
Killexams : Foundry launches Nuke 14.0

Foundry Nuke 14.0

Foundry has launched the latest version of its compositing software, Nuke 14.0.

The 14 series has a revamped beta 3D system that comes equipped with more than 40 nodes and a USD-based architecture. It has also introduced a dedicated scene graph that allows artists to view, navigate and manage complex 3D scenes. In addition, it gives users access to new path and mask knobs, as well as new light nodes, material and shader workflows, and more. 

The 3D system is first coming out as a beta, with a forum space to allow artists to collaborate, feedback and build the next generation of 3D compositing workflows.

There are also updates to the UnrealReader which enables support for Unreal Custom Render Passes, the introduction of cloud-based login licensing and Cattery, a free library for third-party machine learning models converted to .cat files and ready to be run as Nuke nodes. You can see more details below.

Juan Salazar, director of product at Foundry, said: “The new 3D system is one of the biggest updates to Nuke in its history at Foundry. Nuke’s 3D system was revolutionary in its time - however, as projects have grown in scale and complexity, it was no longer up to scratch. The new 3D system is the product of the best minds on both the Nuke and Katana teams applying a deep understanding of USD and production pipelines.

“We are building the next generation of 3D workflows in compositing on this more scalable and performant base. While we are dedicated to maintaining the speed and simplicity of 3D compositing workflows, this update introduces major changes for artists and releasing the new 3D system as a beta feature will enable us to capture critical feedback on how to make improvements in USD and 3D workflows. I’m excited to see what artists and pipelines do with this new system.”

Nuke 14.0 new features

New 3D system (beta)
Nuke’s 3D system’s been completely revamped, aiming for improved performance and scalability, so artists can efficiently work with modern 3D scenes at scale. The new USD-based system brings Nuke’s 3D in line with modern standards and introduces new nodes and workflows for artists to dive into.

New 3D system: Scene graph (beta)
With the new 3D system comes the introduction of a dedicated scene graph that allows users to view, navigate and manage large, complex 3D scenes. Artists will get a visual overview of a scene and experience the drag-and-drop functionality to new path masks in nodes. This advanced scene graph is consistent with modern 3D workflows and ensures every primitive inside the new system will have a unique ID path that will exist in a scene graph hierarchy.

New 3D system: Path and masking (beta)
All nodes that create geometry will have a new path knob that enables users to determine where the geometry they’re creating lives in the scene hierarchy and how it’s named. Similarly, any nodes that modify geometry will have a new mask knob that allows artists to specify which part of the 3D scene that node should affect. These knobs are based on a simplified CEL expression language that allows the use of tokens and expressions. For artists, this means that the knobs can default to intuitive workflows with minimal input, but also allow for complex selections if you want to go deeper.

New 3D system: Lights and materials (beta)
Introducing new light and material nodes in Nuke 14.0. There is now support for USD material networks and the new PreviewSurface material node allows for USD-based specular or metallic workflows. Materials can also display immediately in the viewer when working with USD files with their own looks. This gives artists a way to quickly see their assets in a more accurate representation inside Nuke’s 3D viewer. New USD lights mean that when importing lights from other USD-based applications, users will have the exact same lights inside Nuke and when combined with Hydra and potential future support of additional renderers in Nuke’s viewport, this means artists could see a more consistent image across applications going forward.

New 3D system: Feedback forum
So that artists can help continue to shape the new 3D system across the 14 series, a dedicated community forum has been introduced to enable discussions and feedback with the 3D team. The Nuke team is interested in hearing from users in regards to all areas, from existing nodes and workflow improvements, new node or workflow suggestions, feedback on performance, the API, or new features such as the scene graph or path and masking workflows.

Cattery
Cattery is a library of free third-party machine learning models converted to .cat files to run natively in Nuke. Cattery aims to bridge the gap between academia and production, giving everyone access to different ML models that all run in Nuke. Users will have access to state-of-the-art models addressing segmentation, depth estimation, optical flow, upscaling, denoising and style transfer, with plans to expand the models hosted in the future.

Tue, 06 Dec 2022 19:51:00 -0600 Max Miller en text/html https://www.broadcastnow.co.uk/tech/foundry-launches-nuke-140/5177242.article
Killexams : Sean Kingston to headline for one night only at Greenville music venue The Foundry

An Upstate music venue announced on Tuesday it has booked a big-name pop music star for a one-night-only performance.Sean Kingston, known for hits like "Eenie Meenie" with Justin Bieber and "Beat It," featuring Wiz Kahlifa, will perform on Jan. 14 at the newly-rebranded Greenville venue called The Foundry, according to social media posts.Below is video of the inside of Cowboy Up when it was opening in February.Formerly known as Cowboy Up Music Venue, The Foundry is located in the Judson Mill District on Easley Bridge Road.Kingston is a Jamaican American recording artist from Miami. The artist is also known for his songs "Beautiful Girls," "Fire Burning" and "Party All Night."Kingston stunned the music world in 2011 when he was involved in a jet-ski accident that sent the watercraft crashing into a Miami bridge. The crash put the artist in critical condition, requiring open-heart surgery. Since the accident, he has released two studio albums.Upstate favorites DJ Apollo & DJ Payne will open for Kingston for the Greenville appearance.Tickets go on sale on Friday, Dec. 9, at 10 a.m.

An Upstate music venue announced on Tuesday it has booked a big-name pop music star for a one-night-only performance.

Sean Kingston, known for hits like "Eenie Meenie" with Justin Bieber and "Beat It," featuring Wiz Kahlifa, will perform on Jan. 14 at the newly-rebranded Greenville venue called The Foundry, according to social media posts.

Below is video of the inside of Cowboy Up when it was opening in February.

Formerly known as Cowboy Up Music Venue, The Foundry is located in the Judson Mill District on Easley Bridge Road.

This content is imported from Facebook. You may be able to find the same content in another format, or you may be able to find more information, at their web site.

Kingston is a Jamaican American recording artist from Miami.

The artist is also known for his songs "Beautiful Girls," "Fire Burning" and "Party All Night."

Kingston stunned the music world in 2011 when he was involved in a jet-ski accident that sent the watercraft crashing into a Miami bridge.

The crash put the artist in critical condition, requiring open-heart surgery.

Since the accident, he has released two studio albums.

Upstate favorites DJ Apollo & DJ Payne will open for Kingston for the Greenville appearance.

Tickets go on sale on Friday, Dec. 9, at 10 a.m.

This content is imported from Instagram. You may be able to find the same content in another format, or you may be able to find more information, at their web site.

Tue, 06 Dec 2022 23:31:00 -0600 en text/html https://www.wyff4.com/article/sean-kingston-headline-one-night-only-greenville/42170124
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