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https://killexams.com/exam_list/AppleKillexams : Apple introduces online professional training courses for IT support
Apple has introduced updated professional training and certifications for IT support and management, as demand for skilled support and technical staff within the enterprise grows.
As companies expand their use of technology, employees are demanding to use iPhone, iPad, and Mac at work, resulting in an increased need for IT professionals skilled in supporting and managing Apple products, the company said in a statement.
The training has been completely redesigned and moved to an online, self-paced format and the users can demonstrate their competency with two new exams and earn certification from Apple.
"More people than ever are using Mac, iPad, and iPhone to do their best work, and the demand for Apple-certified IT professionals has never been greater," said Susan Prescott, Apple's vice president of Enterprise and Education Marketing.
"We believe deeply in inclusion in technology, so the new courses are self-paced and freely available, and we are working to ensure ability to pay isn't a barrier to earning Apple certification," Prescott added.
Two new Apple Professional Training courses - Apple Device Support, and Apple Deployment and Management - are available now on training.apple.com.
Each test costs $149, and certification can be displayed on resumes, online profiles, and job boards, enabling users to stand out in job searches - and employers to find qualified candidates, said Apple.
Apple device management and security company Jamf reported that its community of professionals who manage Apple products at work has grown by more than 150 percent since 2017 to more than 100k members.
Wed, 18 May 2022 18:58:00 -0500entext/htmlhttps://cio.economictimes.indiatimes.com/news/corporate-news/apple-introduces-online-professional-training-courses-for-it-support/91658478Killexams : The Apple Watch is getting two new running features I can't wait to try
Apple isn’t quite finished with the updates to its watches and there are two big ones coming soon that’ll make a difference if you’re using the watch for serious training. I’ve run over 100 miles with the Apple Watch, alternating between wearing the Apple Watch Ultra and my Apple Watch Series 8 on my wrist, and there are two new features I’m looking forward to dropping — Automatic Track Detection and Race Route.
Both are coming soon, but if you’re using your Apple Watch for serious running training, you’ll want to listen up.
(Image credit: Future)
What is Automatic Track Detection?
watchOS 9 saw some huge upgrades to the running experience on the Apple Watch. At last, the Apple Watch gained advanced running metrics like Stride Length, Ground Contact Time, Vertical Oscillation, and Running Power.
While it’s still a different running experience to some of the best running watches or the best Garmins on the market, the new workout views elevated the running experience — I could finally see my Segments, Splits, Heart Rate Zones, and Elevation from my wrist by scrolling through the customizable screens on the Apple Watch. Plus on the Ultra, I could see more metrics than ever before thanks to the 49mm face.
I could also, finally, build workouts and add them to the watch — a key metric for anyone following a training plan. Yet going back to the track, I was impressed when I used my Apple Watch Ultra next to my Garmin Fenix 7 when running training, but I found the Ultra was just a couple of seconds out — not too much to worry about, but a couple of seconds on a track feels like a lot.
Automatic Track Detection will automatically detect when you arrive at a track (only in the U.S.) and, according to Apple, “uses both Apple Maps data and GPS to provide the most accurate pace, distance, and route map.” When you get to the track, the watch will ask you what lane you’re using for the most precise metrics.
(Image credit: Apple)
When you're in an outdoor run and you reach one of the thousands of running tracks in the United States, you'll automatically be prompted to select your lane. If someone else arrives and starts racing you (we've all been there, right?), you can change lanes at any time by swiping to controls on the Apple Watch.
Once your track session is complete, you'll get a map in the Fitness app with lane-level precision.
Automatic Track Detection will be part of watchOS 9, so will be available on Apple Watch Series 4 and later, Apple Watch Ultra, and Apple Watch SE running watchOS 9.2.
Race Route
Another feature that'll be available on most of the best Apple Watches before long (again, those that can run watchOS 9), is Race Route. This new feature allows you to race against your last or best result over a certain route. Once you've completed a route at least twice, you'll be able to select it and choose between racing against your last, or your best performance.
On the run, you'll get alerts for being ahead or behind your last run’s pace. Or if you’re going off-route, you'll also be able to see how far is left to go. This feature will also work for Outdoor Cycling workouts and is great for the competitive runners and riders out there.
(Image credit: Apple )
These features won’t be for everyone — if you’re using your Apple Watch to run a commute and look cool sat at your desk, you might not be bothered; heck, I didn’t care too much about the Oceanic+ app as someone who doesn’t love diving.
Yet while these features might seem gimmicky, for those who are perfectionists about their sport, whether amateur or athlete, they help elevate the Apple Watch from a smartwatch to a watch that should be taken seriously in the fitness space. Keep the updates coming Apple.
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Thu, 08 Dec 2022 22:53:00 -0600entext/htmlhttps://www.tomsguide.com/news/ive-run-over-100-miles-with-the-apple-watch-these-are-the-new-features-im-excited-aboutKillexams : Apple One
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Apple One offers a significant discount to customers who want access to multiple Apple services. Each bundle is designed to save users money while drawing them into services they may not have paid for separately. Apple One includes a 30-day free trial for any service tier users choose.
Prices went up for the Apple One bundles along with some Apple services in 2022. The overall savings users gain when subscribing to an Apple One bundle remained consistent or went up as a result.
Individual plan
Apple Music: $10.99
Apple TV+: $6.99
Apple Arcade: $4.99
iCloud storage, 50GB: $0.99
Total cost: $23.96
Apple One plan: $16.95
Savings per month: $8.01
The Individual Apple One plan includes the core of Apple's entertainment lineup and 50GB of iCloud storage. It will save individuals about $8 a month if they already subscribe to Apple's music, TV, and game subscriptions.
Note that the Individual Apple One plan won't let you share your Apple Music or iCloud storage with family members. For that, you'll need the Family or Premier plans.
Family plan
Apple Music Family: $16.99
Apple TV+: $6.99
Apple Arcade: $4.99
iCloud storage, 200GB: $2.99 a month
Total cost of individual services: $31.96
Apple One plan: $22.95
Savings per month: $9.01
The Apple One savings get larger as you go up in tiers, and the Family plan will let families of up to six members save about $9 a month on Apple's entertainment services.
Unlike the Premier plan, Apple One Family doesn't include Apple News+ or Apple Fitness+. It does allow for family sharing.
Premier
Apple Music Family: $16.99
Apple TV+: $6.99
Apple Arcade: $4.99
iCloud storage, 2TB: $9.99 a month
Apple News+: $9.99
Apple Fitness+: $9.99
Total cost of individual services: $58.94
Apple One plan: $32.95
Total savings: $25.99
The Apple One Premier plan includes Apple's entire slate of services, even Apple News+ and Apple Fitness+. Its $32.95 price represents about a $26 savings per month compared to subscribing to all the services separately.
Premier is also the only Apple One option if either the Fitness+ or News+ services are crucial for you. Apple does note that Premier isn't going to be available everywhere because News+ is restricted to Australia, Canada, the U.K., and the U.S.
New iCloud limits
Users have long clamored for more iCloud storage options, and they have arrived. Now users with an existing Apple One subscription can increase their storage by up to 2TB for a total of 4TB.
Access your iCloud settings, manage your storage, and select a supplemental storage plan in the menu to increase your total storage. Previously, users would max out with 2TB of storage.
Apple provides 5GB of iCloud storage for free, and it includes 50GB with the Individual Apple One plan. Users can then increase their storage by paying an additional $1, $3, or $10 to increase their storage by 50GB, 200GB, or 2TB. This is available for all three Apple One tiers.
Sports
Apple announced a partnership with Major League Baseball to air a doubleheader with pre- and post-game shows every Friday night. The Friday games are available to customers in the United States, Canada, Australia, Brazil, Japan, Mexico, Puerto Rico, South Korea, and the United Kingdom.
A separate show called "MLB Big Inning" will air every weeknight in the US during the regular season that features highlights and look-ins. US and UK customers will also have access to a 24/7 livestream with replays, news, analysis, classic games, and more.
Apple has also announced a partnership with Major League Soccer in which it gets the streaming rights to every game for the next decade, from 2023. Pricing and availability haven't been announced, but some games are expected to air for Apple TV+ subscribers and others will air under a separate service available within the Apple TV app.
Rumors also suggest Apple has been bidding for the rights to NFL Sunday Ticket. The NFL is one of the most popular sports leagues in the world, so multiple companies are bidding to take the streaming rights from DirecTV.
It isn't clear if Apple will add sports subscription benefits to Apple One tiers, or if users will need to subscribe separately for each sport's premium package. For now, Friday Night Baseball remains free for anyone with an internet connection.
Mon, 17 Aug 2020 03:25:00 -0500entext/htmlhttps://appleinsider.com/inside/apple-oneKillexams : 131 civilians killed by M23 rebels in eastern Congo, says UNBENI, Congo -
Arbitrarily shooting, stabbing, raping and abducting people, rebels in eastern Congo have killed at least 131 people and inflicted "unspeakable violence" against civilians, says a new U.N. report.
The M23 rebel group killed men, women and children in two villages in Congo's Rutshuru territory in North Kivu province last month, according to a preliminary investigation by the United Nations Joint Human Rights Office in Congo and MONUSCO, the U.N. peacekeeping mission in the country.
The investigation, based on interviews with 52 victims and witnesses, details a brutal campaign of killings, rapes, kidnappings and looting in Kishishe and Bambo villages, between November 29 and 30 by the rebels. At least 60 people were abducted, 22 women and girls raped, property looted and houses burned, says the report.
The killings were among the latest in clashes between the rebels and a coalition of armed civilian protection militia, which have been fighting each other in eastern Congo for more than a year, since M23 rebels resurfaced after being dormant for nearly a decade.
The M23 rose to prominence 10 years ago when its fighters seized Goma, the largest city in Congo's east, which sits along the border with Rwanda. The group derives its name from a March 23 peace deal in 2009, which it accuses the government of not implementing.
After the attacks, rebels prevented survivors from leaving ransacked villages and allegedly buried bodies of victims in what might have been an attempt to destroy evidence, said the U.N. report. Due to security constraints, investigators were unable to access the villages and instead spoke to survivors and witnesses at a U.N. peacekeeping base in a nearby town where people had sought refuge.
The report comes amid a spate of tit-for-tat accusations by both groups accusing the other of atrocities. While a cease-fire was agreed to last month, analysts say the new attacks could lead to further violence.
"Despite M23's exact statements expressing willingness to withdraw, the group's attacks against civilians could potentially indicate an escalation of the conflict, and are likely to lead to further violence between M23 and other armed groups, some of whom have also committed violations. Civilians, as always, will pay the price," said Daniel Levine-Spound a researcher focused on Congo with the Center for Civilians in Conflict.
M23 did not immediately respond to the findings of the U.N.'s investigation but has previously dismissed similar accusations as propaganda. It said that it is committed to abiding by the cease-fire agreed to in Angola in November. Speaking to The Associated Press by phone, Lawrence Kanyuka, the rebel group's political spokesman asserted that M23 is entitled to defend itself if attacked.
However, the group has gained ground in exact weeks, inching close to Goma and expanding into Masisi, increases in their territory that make it hard to believe the rebels are only acting in self-defense.
"When you look at how much terrain they've gained since October it's hard to believe that argument that they're just defending themselves," said Eliora Henzler, coordinator for the Kivu Security Tracker. "The problem is that it's still not clear to us what they want. It's difficult to understand what they see as an end game."
In an attempt to help Congo's government to stabilize the country, on Thursday the Council of the European Union added eight names to a list of people subject to restrictive measures, including a member from M23 as well as four other armed groups in Congo, said a statement by the council. Measures include a ban on entering the EU and asset freezes. Most of the people on the list are alleged to be responsible for serious human rights abuses as well as maintaining the conflict in Congo, said the EU.
The violence is exacerbating a dire humanitarian crisis in eastern Congo. Hundreds of thousands of people have been displaced, living in squalid conditions in damp schools, churches and stadiums. Locals want the Congolese government to do more to stem the violence, but say they won't support negotiations with a group as brutal as M23.
"I would like our government to start fighting and finish the M23 rebels and refuse any negotiations with these terrorists," said Stephanie Mbafumoja a resident in the nearby town of Beni. "Why negotiate with them? It is enough to annihilate them for peace to return to Congo."
Thu, 08 Dec 2022 05:50:00 -0600entext/htmlhttps://www.ctvnews.ca/world/131-civilians-killed-by-m23-rebels-in-eastern-congo-says-un-1.6186770Killexams : Apple Glasses: Everything we've heard so far
It's been a while since we've heard some compelling rumors about the Apple Glasses, with Cupertino's long-rumored augmented reality smart glasses seemingly still some time away from launching.
So here's everything else we know so far about Apple Glasses, including the potential release date, price, design and specs.
Latest Apple Glasses news (updated Nov. 11)
Apple Glasses release date rumors
(Image credit: Martin Hajek/iDropnews)
We would not expect the Apple Glass release date to be anytime soon. That's because an Apple AR/VR headset is expected first, which is tipped to arrive in late 2022 or early 2023.
The Apple Glass would follow after that. Initial reports from both Bloomberg and The Information(opens in new tab) said the device could appear in 2023, but the reports themselves date from 2019. And a lot can change in a couple of years.
Apple VR and mixed reality headset vs. Apple Glasses
(Image credit: Techweartrend)
In addition to Apple Glass, the Apple VR and mixed reality headset is also in the works, and could be less complex and closer to launch.
The Apple VR and mixed reality headset reportedly features ultra-high-resolution screens and a cinematic speaker system that should enable realistic visual experiences, according to people who have seen prototypes.
Those sources also said the headset looks like a slimmer, fabric-swathed, Oculus Quest, but the design isn't final as the company continues testing to determine the ideal fit for most head shapes.
There's no word on price, though we don't expect it to be cheap. The Quest starts at $399, while HTC's Vive costs $799 and Microsoft's HoloLens 2 is a whopping $3,500. Reports claim Apple's headset could be between $1,000 and $3,000 when it launches.
Like its competitors, the Apple VR and mixed reality headset will reportedly benefit from its own App Store, where users can access gaming, video streaming and communications software. Voice assistant Siri will be tasked with controlling the headset, though a physical remote and body tracking controls are reportedly being tested as well.
As for a potential release date, the VR headset is on pace to debut next year and be released in mid-2022.
Something may also debut at the March 8 Apple Event, if a teaser from Apple's Greg Joswiak is anything to go by. But whether it's Apple Glasses, the long-rumored VR/AR headset, or something else entirely isn't clear.
No clue what the difference between mixed reality, augmented reality and virtual reality actually is? We have an explainer that tells you exactly what mixed reality is and what Microsoft, Meta and Apple have planned for it.
Apple Glasses price
According to Prosser the Apple Glasses are currently priced at $499, plus prescription fees. Now that may seem low, especially compared to competing augmented reality headsets like the Microsoft Hololens 2.
Hololens 2 has a price tag of $3,500 but a big part of of its cost comes from having all the electronics needed to run the AR experience built into the headset.
Apple Glass, rather, will rely on a companion iPhone for processing, so it will have significantly less parts and complexity than Hololens. It'll work more like the Vuzix Blade smart glasses, which have a built-in camera and Alexa integration.
Still, Vuzix Blade starts at $799(opens in new tab). Apple's entry point is significantly more accessible, costing as much as some of it's top-specced smartwatches.
Apple Glasses features: What they'll actually do
(Image credit: Techweartrend)
According to a Bloomberg(opens in new tab) report, the Apple AR Glasses will bring information from your phone to your face. Specifically, the eyewear "are expected to synchronize with a wearer’s iPhone to display things such as texts, emails, maps, and games over the user’s field of vision."
Apple also has plans for third-party apps, and is considering a dedicated app store, similar to how you get apps for the Apple TV and Apple Watch.
Furthermore, a patent granted to Apple has further fuelled the rumor that Apple Glass won’t need prescription lenses(opens in new tab) as the smartglasses will automatically adjust for people with poor eyesight using an “optical subassembley”. However, this patent could be for a standalone smartphone-powered VR headset or a second-generation pair of Apple smartglasses.
(Image credit: Apple/USPTO)
A more exact patent also suggests that Apple may employ a projection-based system that beams images directly into the user's eye. This way Apple would skip the need for any sort of transparent display.
The beam would likely be able to ensure the image always stays in focus too, avoiding the issue of displays that also double as prescription lenses. Presumably, however, the frames would still be able to double as regular prescription glasses for those that need them.
The patent also claims that this avoids a lot of the pitfalls people may suffer in VR and AR. Apple explains that some issues, including headaches, nausea, and eye strain occur because the brain it trying to focus on objects in the distance, when the reality is they're on a display less than an inch in front of the eyes. Because retinal projection better mimics how the eyes take in light anyway, these problems can be avoided.
Apple Glasses may also be able to track your finger and hand movements more accurately thanks to some smart rings Apple has patented. Not only will that negate the need for many (if any) external sensors, the system may be more accurate this way. Further patent wins for Apple have supported this theory that they will use wearables for a range of features, including support for finger gestures.
Plus the rings can detect what a user is holding in their hands, so the Apple Glasses can act accordingly. So if you're holding an Apple Pencil, the glasses will track your movements and translate them into handwritten text.
The idea here is that an iPhone's display would be blurred and only clearly visible through the pair of Apple smart glasses; see the patent image above.
Apple Glasses design
(Image credit: idropnews/Martin Hajek)
The most current Apple Glass prototype reportedly looks like an “un-intimidating” pair of plastic glasses, while marketing materials suggest a Clark Kent-esque design.
It has a LiDAR scanner on the right temple, but no other cameras for privacy reasons (although that could change.) The glasses also come with a plastic stand with wireless chargers.
Being an accessory to the iPhone will definitely has implications on the Apple Glass design. Though the glasses won't be lightweight as your Ray-Ban aviators, they could be light enough and comfortable enough to work as everyday glasses.
There are no plans for the first generation of Apple Glass to come in a tinted variety. For the near future, you're stuck using your regular 'ole sun blockers. But if Apple Glass takes off, perhaps the company would consider expanding its offerings.
Apple Glass might also have a modular trick up its sleeve. The rumored pair of mixed reality glasses could feature swappable arms that each supply a distinct purpose or carry out a different function.
There’s no known specs about the Apple Glass yet, but we can speculate based on what we know about the current tech. For example, it will at least have the same field of view (52-degrees) and resolution (47 ppi) as the Hololens 2.
If Apple aims to create a true augmented reality solution — as opposed to a heads-up display that shows 2D floating notifications or maps, like Google Glass — it’s reasonable to expect the Apple Glasses to connect directly to the iPhone on a dedicated Wi-Fi connection.
If the iPhone has to process all the video captured by the glasses’ cameras and send back the 3D imagery to the glasses at a very high frame per second rate (a bare minimum of 60Hz, with a 120Hz refresh being optimal), it will require a much higher bandwidth than what Bluetooth can provide.
As for battery life, we can also expect a minimum of three hours if Apple wants to be competitive although we can assume that people will be more forgiving about this — especially if Apple provides with some kind of wireless charging glasses case that can extend its operative time through the day like with the Apple AirPods.
One option explored by Apple is making the camera module removable. “The modular accessory would also make it possible for venues such as bars and theaters to ban the modular accessory while still allowing the HMD frame (without the accessory) into the venues,” the patent reads.
Apple also imagines using lights to show when the device is recording, but unlike the original smart glasses, trying to get around this could ensure that the camera simply doesn’t work.
The patent describes how the lights on the camera could pulse in an encrypted pattern, with the lens capturing reflections in the recorded environment. If the camera can’t detect the pattern, recording could be disabled according to the patent.
As a third option, Apple suggests an alternative where the camera is always embedded, but disabled unless a modular key is attached to the frames.
There's not much information on this potential software, but it would make sense for Apple to come up with a custom OS for it's VR and AR gadgets. We'd hazard a guess that such an operating system would have more in common with iOS than macOS.
Apple Glasses wish list: What we want
(Image credit: Martin Hajek/iDropnews)
Glasses that look like glasses: We would like some natural looking glasses, like the ones in the concepts that you see on this page. I’m sure that Apple wants the same thing. No one wants AR glasses that look like geek-wear.
AR in full 3D: Some people would like just a heads-up display, but the true power of AR comes from full 3D integration. For Apple Glasses to be successful, you should be able to run any iOS AR app that currently works on the iPhone through the wearable device.
At least 8 hours of battery life: Assuming you're not running 3D AR apps all of the time and are periodically looking at notifications and 2D apps in between, Apple should be able to find a way to make Apple Glasses last through an average workday, though it may not happen in the first generation.
We will keep updating this page as more Apple Glasses rumors and leaks come out. Make sure to bookmark and come back.
Fri, 11 Nov 2022 02:06:00 -0600Roland Moore-Colyerentext/htmlhttps://www.tomsguide.com/news/apple-glassesKillexams : Apple VR
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"Apple VR" is the company's rumored virtual reality headset. Most leaks relating to Apple's headset plans have pointed to a pair of augmented reality glasses, informally dubbed "Apple Glass." However, several reports have hinted at a premium VR or mixed-reality headset arriving first.
Apart from scattered patent filings, which don't often make their way into finished products, leaks about "Apple VR" have only recently begun to surface. The bulk of the product's leaks had come in early 2021, with multiple reports and analysts pointing to an expensive headset with cutting-edge technology arriving in early 2023.
Registered trademarks
A series of filings linked to Apple have been found in a number of countries, including the U.S., the E.U., U.K., Canada, Australia, New Zealand, Costa Rica, and Uruguay. They all apply to the terms "Reality One," "Reality Pro," and "Reality Processor."
A shell company named Immersive Health Solutions LLC filed the trademarks, but it is believed to be a shell corporation owned by Apple based on clues. It uses many of the same high profile law firms associated with Apple, and was incorporated in February.
"Apple VR" vs. "Apple Glass"
Apple CEO Tim Cook has said he believes augmented reality (AR) has more long-term potential than virtual reality (VR). However, since today's VR technology is more mature and easier to produce, a premium "Apple VR" or extended reality (XR) headset could provide developers and Apple's designers a warmup run for "Apple Glass."
VR cuts users off from their environment, fully immersing them in a virtual world. Meanwhile, AR overlays virtual objects, UIs, and characters on top of the user's real-world environment. Mixed reality (MR) can refer to a headset that incorporates elements of both. All of these technologies use two lenses that combine two slightly different images to achieve a stereoscopic 3D illusion.
Apple's rumored approach would be much more advanced than early AR beta products like Google Glass. Google's head-worn device showed flat UI elements seen only in the corner of one lens. Its interface was much closer to that of a smartwatch than to VR.
Like Microsoft HoloLens and Magic Leap 1, modern AR can create the illusion of video-game characters leaping across your room or a virtual table sitting on your living room floor. Today's premium AR headsets sense your environment and place 3D graphical elements accordingly. This is what Apple will ultimately aim for with its AR glasses, though in a smaller form factor.
The form factor further compounds the complexity of AR glasses. A VR headset can be a relatively bulky visor – more like scuba goggles than eyeglasses. The ideal AR headset would be something you can wear all day, appearing more like a pair of prescription glasses. "Apple Glass" would require much greater degrees of miniaturization and efficiency.
Apple's VR or MR headset reportedly has the codename N301. The company hasn't finalized its plans and could still scrap them before reaching consumers. Meanwhile, the more consumer-friendly AR glasses are codenamed N421 and could be years away from launching – 2025 or later.
There is increased interest in the "Metaverse" where people can go and interact with each other in virtual environments. However, it is rumored that Apple will primarily position the headset as a gaming and development tool.
"Apple VR" Features
VR headsets aren't exactly new to the market. Sony, Samsung, Oculus, and others have long pioneered the technology as the future of software interaction.
Apple is expected to refine the approach and introduce a headset that will do more than just virtual reality, but augment reality in a mixed AR and VR environment.
Design
Compared to AR glasses, "Apple VR" would be heavier and look like existing VR headsets. It would be about the size of Facebook's Oculus Quest 2, though with a curved visor on its front.
Like Facebook's headset, "Apple VR" would be a standalone product with a built-in battery. Unlike PlayStation VR or Valve Index, you wouldn't need to connect it to a gaming PC, console, or another external processing source.
Late-stage prototypes and concept images of the device show a curved visor that attaches to the face with a mesh material and swappable headbands. Early renders show a simple headset design with bands similar to Apple Watch and bands akin to the AirPods Max.
The headset would be enclosed, allowing full VR experiences isolated from the real world. However, it would also support AR passthrough by using cameras. This contrasts with "Apple Glass," which continually shows your real environment through transparent lenses.
The headset will reportedly have a fabric exterior. While Apple typically uses metal casings for its products, the fabric would help keep the headset's weight down. It may also support swappable headbands, and Apple is allegedly prototyping one headband with a built-in battery.
A Ming-Chi Kuo report in December 2021 says the headset will weigh less than a pound. A second-generation model will be even lighter.
Processor and Display
According to leaks, Apple has tested chips for its VR headset that outperform the M1 processors found in the latest Macs. Apple could use a custom version of M1, M1 Pro, or M1 Max in the headset built specifically for VR applications.
"Apple VR" will also have a much higher-resolution display than those found in existing VR products. Among current consumer headsets, the HP Reverb has the highest resolution. It offers 2160 x 2160 for each eye, totaling 4320 x 2160 combined resolution.
The Apple headset will reportedly use ultra-high-resolution 8K displays. Such a pixel-dense screen would produce an ultra-sharp image without any "screen door effect," the term used for early VR headsets' tendency to display visible pixels. An 8K display would also allow for more realistic environments, increasing the user's overall feeling of presence.
Powering an 8K display would be a significant task for even Apple's best in-house chips. The company is allegedly approaching that by incorporating foveated rendering. This technology tracks the user's eyes, only prioritizing graphical detail in the section the user is looking at. Portions of the virtual image in the user's peripheral vision have downgraded quality.
Foveated rendering requires ultra-precise eye-tracking that hasn't yet made it into mass-market VR headsets. However, once companies nail down the technology, foveated rendering will present high-fidelity graphics more efficiently, without any noticeable drop in visual detail.
A 2020 report suggested Sony would be supplying OLED panels for Apple's VR or AR initiatives. Other reports suggest Apple would use micro OLED displays as opposed to standard OLED.
xrOS and software
Every Apple product runs some kind of operating system and software and the upcoming VR headset is no exception. Hints to Apple's naming convention for this new operating system has been discovered through various code leaks and documentation.
Like iOS for iPhone, macOS for Mac, and tvOS for Apple TV, the Apple VR headset could run something called "rOS" or "xrOS." A trademark filed by a company called "Realityo Systems LLC" was filed for something called realityOS to be published on June 8, 2022, suspiciously close to the WWDC keynote taking place on June 6, though that didn't pan out into anything.
Mark Gurman shared information about the internal project, saying Apple had chosen the name "xrOS" for the operating system used in Apple VR. An initial announcement has been rumored to take place in January 2023.
Ming-Chi Kuo suggested that the hardware manufacturing was on schedule for mass production in 2023, but the xrOS development may push the hardware release later into the year.
Cameras and Hand-tracking
Apple's headset prototypes include outward-facing cameras that could enable some AR features and support hand tracking.
Today's VR headsets primarily rely on motion controls. Somewhat similar to Wii remotes, they include motion sensors that track the user's hand movement and, in the case of the Valve Index, finger movement. While wearing the headset, users will typically see virtual hands that move in real-time along with the remotes.
FaceTime calls and other interactions could be completed via an animated Memoji. Since the user's face will be obscured by the headset, it would use cameras to track facial expressions and map them to a Memoji instead.
SharePlay is also expected to be heavily featured for the Apple VR headset. Users will be able to see movies and listen to music together while interacting in VR.
In addition to hand- and eye-tracking, Apple is also developing other control mechanisms. One possible method would be a thimble-like device worn on a user's finger that could allow them to control software. It isn't clear if that accessory will be bundled with "Apple VR" or sold separately.
Multiple reports have suggested Apple will use LiDar in its MR headset. The technology, which Apple has used in the 2020 iPad Pro and iPhone 12 series, dramatically improves environmental mapping for AR experiences. It can place virtual objects in a real-world environment more accurately, and it may enhance hand tracking as well.
Ming-Chi Kuo says that the Apple VR headset will feature 15 cameras for tracking and biometrics. Eight would be used for passthrough images so the wearer could see the world while wearing the helmet. Six would be used for biometrics, however, what this means is unclear. The final camera would be used for environmental detection.
Cooling
Apple is also planning on building a fan into its headset. The company typically avoids fans in its mobile devices, but a proper cooling system is essential in today's standalone VR. Even today's most efficient mobile processors would risk overheating under high-end VR demands without cooling to dissipate heat.
A VR system needs to process two simultaneous graphical feeds to power each lens's view, each from a slightly different angle. Each lens' video is graphically demanding and continually shifting in response to the user's head movement. The graphics also need to have high resolutions and support a minimum of 60 frames per second.
The standalone headset would also include a built-in battery, sparking further heating concerns. A fan would be essential to maintain safe operating temperatures under these demanding conditions.
Prescription Lenses
Supposedly, Apple plans on allowing customers to order custom prescription lenses. They could insert these into the headset over the VR displays.
Selling prescription lenses would require Apple to work within regional government regulations. The company hasn't yet decided how to approach perceptions during online or retail sales.
While patents don't always predict a final product, Apple filed one that would use fluid and pressure to adjust the user's prescription on the fly. However, it isn't clear whether Apple would use this patent for VR, AR, both, or neither.
Rumors suggest that Apple could implement eye tracking and iris scanning for controls and biometric authentication. The headset would use the iris identification to authorize Apple Pay purchases or logins.
"Apple VR" Price and Release Date
Apple is planning on pricing its headset "above the $300 to $900 of its rivals," and possibly as high as $3,000. The only current mass-market standalone VR headset is the $299-and-up Oculus Quest 2. Apple's device would use much higher-quality components while prioritizing user privacy.
The high price may mean a commercial-focused pricing plan like leasing the hardware or paying subscriptions for software. Hololens has a similar business model, though Apple is expected to target the headset at both consumer and commercial buyers.
Apple views its initial VR or MR product as a niche project that will sell in low volume, similar to the Mac Pro. On average, Apple is expected to sell one headset per day for each Apple Store. Its less-mainstream nature allows Apple to pave the road for its future AR glasses. Many of the underlying technologies and software content could carry over to the smaller and more consumer-friendly form factor.
Many companies are pushing into augmented reality, virtual reality, and the newly dubbed "multiverse." While Apple hasn't taken an official position on the multiverse, it likely won't sit on the sidelines while its competitors build a new world for users to interact within.
New reports in January 2022 suggest that the VR headset May not launch until 2023, thanks to delays and supply constraints. High-end components like 8K displays may make manufacturing difficult.
Apple has allegedly shown a working demonstration of the rumored VR headset to its board in May 2022. If that's the case, an announcement could be imminent.
Rumors of a second-generation headset have been shared by Kuo from time to time, suggesting it would have improved technologies that enhance the experience. The second-generation headset would also have multiple price tiers with high-end premium and low-end budget lines for consumers, shipping in early 2024.
As Apple hasn't yet finalized its plans, we don't yet know the "Apple VR" release date. It could reportedly launch in late 2023.
Sat, 26 Jun 2021 20:49:00 -0500entext/htmlhttps://appleinsider.com/inside/apple-vrKillexams : Apple TV
The third-generation Apple TV continues to use the Siri Remote that was introduced alongside the second-generation version. It features a silver aluminum body and a touch-enabled clickpad with gesture support.
A single click on the remote brings you into a TV show or move, while a swipe moves through long lists of content. The outer part of the clickpad can be swiped across to scrub through shows and movies, fast-forwarding and rewinding as needed. The remote includes a TV/Home button, a Back button, a Play/Pause button, a Mute button, and a set of volume buttons.
There is a dedicated Power button for turning the television off or on, and on the side of the remote, there's a dedicated button for activating Siri. The Siri functionality is limited to a select number of countries, with a list available on Apple's website.
In countries where Siri support is unavailable, the Siri Remote is called the "Apple TV Remote."
Siri on the Apple TV works much like Siri on the iPhone. You can speak into the remote, with the Siri command relayed back to the Apple TV. Siri can be used for
The bottom of the Siri Remote features a Lightning port that can be used to recharge it every few months. The prior version of the Siri remote included an accelerometer and gyroscope that allowed it to be used as a controller for Apple TV games, but the new remote does not have that functionality and Apple instead expects users to play games with Bluetooth controllers.
Remote App
Along with the physical Siri Remote, the Apple TV can be controlled using a Remote app that's available in the App Store for the iPhone, iPad, and Apple Watch. The Remote app has a layout that's similar to the Siri Remote, offering virtual controls for navigating the Apple TV interface, accessing Siri, and controlling volume.
Bluetooth Accessories
Popular controllers from PlayStation, Xbox, and Nintendo can be paired with the Apple TV for gaming purposes, and Apple expects Apple Arcade and other games to be played with a controller rather than the Siri Remote.
The Apple TV 4K can also be paired with Bluetooth keyboards, though typing for searches and other purposes can be done with an iPhone tied to the same iCloud account as well.
Tue, 08 Nov 2022 07:27:00 -0600entext/htmlhttps://www.macrumors.com/roundup/apple-tv/Killexams : The 4 best stair master machines for your home gym, per experts
As we approach a new year, fitness is always at the top of our minds, more so than ever.
With the New Year also comes with the advent of gym membership sign-ups. For some, the main driver to subscribe to a gym is for the equipment — but most major equipment is accessible online.
“The stair master is an oldie but a goody,” Ashley Borden, certified personal trainer with more than 50,000 hours of experience, told the New York Post. “If you can walk up stairs without instruction, you probably can use the stair master with ease.”
Though a splurge, she says It’s a great piece equipment “because of the decrease of impact and the challenge it presents.” Because you have to control your body moving through space while stepping up, you’re essentially putting in all of the effort.
Click to jump to the best stair masters:
What is a stair master?
First things first: what is this popular equipment and is it worth it? Borden defines it simply: a stair master is a machine with a continual step that you can make faster or slower depending on the level you choose.
What muscle groups does a stair master target?
“The stair master targets your entire lower body and core (if you stay braced),” Borden notes. This extends to your quads, glutes, calves, hamstrings and core.
Best stair master workouts, according to an expert
Borden recommends taking the stair master by every other step for best results, yet outlines a workout to keep in mind while on the much-talked-about machine:
Set the stair master to ‘regular speed’ for one minute, then recover for 20 to 30 seconds.
Set the stair master to a slower speed and take it every other step for one minute, then recover for 20 to 30 seconds.
Set the stair master to a faster pace for one minute, then recover for 20 to 30 seconds.
Repeat this cycle for four to five rounds.
How can I tell which stair master speed is right for me?
Regardless of what you’re doing on the stair master, be sure to never drape over the bars or use the handles for total support.
“If you feel like you have to grab on for dear life, lower the speed so you feel like you are controlling your steps,” Borden advises. “You don’t want to feel like you trying to keep up with the stair master speed.”
And, as always, focus on posture and keeping your core engaged. “If you can’t keep your body engaged, it’s too fast,” she adds.
How do stair masters compare to treadmills and other machines?
Unlike an electric treadmill where it could ‘pull you along’ with the belt constantly moving, with the stair mater, you’re stepping up and using your own body weight as the ‘resistance,’ Borden explains.
“The intensity will depend on you, your size and your aerobic capacity,” she notes. “There is no impact with a stair master and it’s a great alternative to running while being just as effective.
The Aspen Stair Climber offers a low-impact, high-calorie burn workout, offering a large range of movement compared to some other models. Namely, it’s one of the best for home use if you’re looking for a quality stepping machine and doesn’t take up too much space in your home gym (compared to a professional fitness model, this one is a bit smaller).
The StairMaster SM3 StepMill is a top-of-the-line option that offers a step range of 26 to 162 steps per minute. With 10 total workout programs — including a fat burner, calorie burner and intervals.
What’s more, it comes with an easy-to-read backlit LCD display, which is perfect for following along to the settings you program.
The Signature Fitness Stepping Machine is the most affordable option on this list, but doesn’t compromise on the features. You’ll appreciate its fitness-grade make, variable levels of intensity from one to 15 and included studying rack and water bottle holder.
Plus, its quality electronic display shows the time, calories burned, heart rate, mileage and steps.
For a hefty option that won’t make you ever need a gym membership again (literally ever again), the StairMaster 10 Series Gauntlet LCD Machine is a beast and a half. Once assembled, you’ll enjoy its OverDrive Training Mode that stimulates carrying or pushing a load up the stairs for a never-before-seen level of HIIT.
Uniquely, it boasts the widest and deepest step in the stair master industry, along with the lowest step height. Its GymKit allows the LCD screen to be compatible with your Apple watch, too, making this a well-worth-it investment for the fitness lover (or, yourself).
New York Post may be compensated and/or receive an affiliate commission if you buy through our links.
Wed, 07 Dec 2022 05:54:00 -0600en-UStext/htmlhttps://www.msn.com/en-us/lifestyle/shopping/the-4-best-stair-master-machines-for-your-home-gym-per-experts/ar-AA151fr7Killexams : Arsenal legend David Seaman U-turns on Cristiano Ronaldo transfer after World Cup incident
Cristiano Ronaldo is a free agent and David Seaman initially said Arsenal should consider a deal (Image: GETTY)
David Seaman has now performed a drastic U-turn on Cristiano Ronaldo having recently declared the Portuguese superstar would be "perfect" for his former side Arsenal. The 37-year-old forward is now a free agent following his exact release from Manchester United and Seaman told Piers Morgan that he would like to see Mikel Arteta's side make a play for the seasoned veteran because he is "far from done."
However, one incident in particular at the World Cup has changed Seaman's view on the transfer - which seemed unlikely to materialise anyway.
Seaman said: “I know I went on the Piers Morgan show and I said yeah I’d have him. I don’t think I would now if I’m honest. I don’t know what’s happening with his attitude.
"I see him come off for Portugal [vs South Korea] and he starts swearing or whatever he did to the manager, and stuff like that, and I’m thinking hang on a minute, this is Ronaldo.
"You’re the best player in the world, you don’t really need to be acting like this. That’s why I don’t want to see him at Arsenal.”
David Seaman thinks Cristiano Ronaldo showed his true colours at the World Cup (Image: Getty)
David Seaman had initially claimed Cristiano Ronaldo would be 'perfect' for Arsenal (Image: Getty)
Ronaldo was involved in a spat with South Korea striker Cho Gue-sung as he left the field of play in the 1-0 defeat to the Asian nation.
He was urged to speed up as he trudged off the field before CR7 also made a comment to manager Fernando Santos about being taken off too soon.
The incidents have seemingly swayed Seaman despite Gabriel Jesus' injury which sees Arsenal in desperate need of another striker.
While Eddie Nketiah penned a big contract in the summer, there are question marks about whether he is ready to step up and fill the void of the Brazilian.
Ronaldo is available on a free transfer after denying he has an agreement in place with Saudi Arabia side Al-Nassr.
The Middle Eastern outfit are ready to hand Ronaldo a two-and-a-half-year contract worth around £150million per season.
For now, Ronaldo is focused on the World Cup but he is expected to consider any offers that arrive from Europe between now and January.
Seaman also applauded Ronaldo for his interview with Morgan on TALKTV, claiming he admired his commitment to telling the truth even if it upset the apple cart at Manchester United.
"I would applaud him because he's obviously talking the truth. A lot of the stuff he came out with, is not stuff we haven't heard," Seaman said.
"We have heard a lot of other experienced players moaning and criticising Man United for the way the ground is and the training.
"That shocked me and that shouldn't be happening. He's been all around the world and seen how everywhere has progressed and he comes back to his beloved Man United and nothing has changed.
"There was a lot of stuff in the interview that I didn't know about the way he had been treated."
Wed, 07 Dec 2022 17:46:00 -0600entext/htmlhttps://www.express.co.uk/sport/football/1706857/Arsenal-news-David-Seaman-U-turn-Cristiano-Ronaldo-transfer-World-Cup-incidentKillexams : A flying start in modern C++
Nieke Roos
5 December
Despite a host of up-and-coming alternatives, C++ is still a force to be reckoned with, certainly in the legacy-fraught high-tech industry. Drawing from almost 25 years of experience, computer programming enthusiast Kris van Rens introduces coding rookies to the language basics and essential best practices in his new training at High Tech Institute.
Over the years, a long list of programming languages has been put forward to supplant C++. D, Rust, Apple’s Swift, exact Google addition Carbon and lesser-known alternatives like Nim and Vale, to name a few – they all have their merits and their specific application areas. Nonetheless, C++ is still very much alive and kicking, contends computer programming enthusiast Kris van Rens.
“There’s this widely held view that you shouldn’t use C++ because it’s outdated,” says Van Rens. “But it’s actually this view that’s outdated. It’s based on old-style C++. Ever since modern C++ was born in 2011, the language has kept moving with the times. With the right provisions, it’s no less relevant than up-and-coming alternatives like Rust.”
In the new 4-day training course “C++ fundamentals,” organized by High Tech Institute in the last two weeks of March, Van Rens introduces participants to the language basics and essential best practices. “I aim to impart a positive vibe about C++. I want participants to leave feeling that they can really do something with it and knowing how to put it to good use.”
Bread and butter
Van Rens has been captivated by the wonderful world of programming ever since he first laid his hands on his dad’s ZX Spectrum home computer. “It was a machine from 1983, the year I was born. When I was 7 or 8, I started tinkering with it, using the Basic programming language. In high school, in an extracurricular activity, a fellow student taught me X86 real-time assembly, followed by C and then C++. In the past few years, I’ve been delving into Rust as well.”
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After a bachelor’s in mechatronics at Niederrhein University of Applied Sciences in Krefeld, Germany, Van Rens did a master’s in electrical engineering at Eindhoven University of Technology (TUE), specializing in video coding and architectures under the supervision of professor Peter de With. “The university is where I became a software engineer and had my first taste of teaching. In parallel to my graduation project, which was about converting MPEG-2 into H.264 video streams, I created an image and video coding tutorial – for my own understanding but also just for the fun of it and to convey that fun to others. Spreading my enthusiasm has always been an important driver for me.”
In 2009, Van Rens started his professional career at his current employer, the smart surveillance specialist Vinotion. At the time, this TUE spinoff was still a startup, working from an office space belonging to De With’s research group. “From coding image analysis algorithms in C++, my focus slowly shifted to the development platform as a whole, including the language itself, the programming interfaces and the tooling. That became my bread and butter: enabling the creation of robust, high-performance, high-quality code using solid software architecture.”
Van Rens’ career in training got a leg up when he was asked to speak at one of the informal 040coders meetings for computer programmers in the Eindhoven region. “The meeting was hosted by Philips Image Guided Therapy and I did a skit about introducing kids to C++. Afterward, IGT invited me to provide a serious presentation to their engineers. So I did a tryout on an in-depth C++ topic. They liked it so much that it’s grown into a quarterly event – so far all online, due to Covid, with me presenting from my attic to crowds as big as 150 people.”
Encounters with legacy
The new C++ classroom training at High Tech Institute is targeted at much smaller groups of max a dozen software engineers with basic programming skills – any language will do. It’s also much more hands-on, with practical exercises drawn from Van Rens’ 10+ years of industrial experience. “These exercises aren’t theoretical and made-up like I’ve seen in so many other courses. They’re real industrial cases, inspired by the problems I encounter in my daily work.”
A key concept addressed by Van Rens is the craft of systems programming. “When you’re writing embedded software for a high-tech system, you’re much closer to the hardware than when you’re creating a web application,” he points out. “In Javascript, for example, you generally don’t have to concern yourself with things like memory management; the interpreter takes care of that for you. In an embedded system, you do have to worry about the often limited resources and how to use them wisely. Systems programming is all about being aware of the intricacies on all levels and having the flexibility to act accordingly. The training provides the handles for that. This knowledge applies to any systems programming language.”
The omnipresence of legacy code in the high-tech industry is another reason why C++ and his training are so relevant, notes Van Rens. “A lot of that legacy is written in some older version of C++. Sooner or later, you’ll come across this code. Rewriting it or programming against it in Rust or another language is almost never a viable option; you’ll have to deal with it in C++, and my training will help you do that.”
To be prepared for legacy code, participants obviously need to know a thing or two about old-style C++, but the emphasis is on the safe, modern aspects. “After the first standardization in 1998, the language didn’t change much for a long time. It wasn’t until 2011 that C++ underwent a true metamorphosis with the introduction of modern concepts like smart pointers for safer memory usage. Since then, the language is regularly updated, and so are the best practices,” explains Van Rens. “My primary focus is on the state of the art. Later on in the training, I also equip the participants for their inevitable encounters with old-style C++ by going into the evolution of the language and providing exercises in which pieces of legacy code have to be rewritten using modern constructs.”
Supercharged learning
The fundamentals taught by Van Rens in the upcoming training are more than enough for participants to get off to a flying start, but they’re only a fraction of what there is to tell about C++. “It’s a huge language. I use the book “Beginning C++20” by Ivor Horton and Peter Van Weert as a reference during the course. It’s comprehensive, almost a thousand pages long, but even that’s not nearly enough to cover everything, not by a long shot. In four days, I aim to lay a solid foundation, showing participants the ropes and where to go if they want to dive deeper.”
Books and online tutorials only get you so far. Nothing beats learning by doing, maintains Van Rens, pointing to the added value of classroom teaching. “Working with C++ since 1998, I’ve built up almost 25 years of experience that I’m amply sharing in class. I’m not just explaining the language; I know where to put the right emphasis, supporting my story with relevant best practices, examples and exercises from industry. It’s supercharged learning.”