9L0-066 answers - OS X Yosemite 10.10 Troubleshooting Updated: 2023 | |
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Exam Code: 9L0-066 OS X Yosemite 10.10 Troubleshooting answers June 2023 by Killexams.com team | |
OS X Yosemite 10.10 Troubleshooting Apple Troubleshooting answers | |
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Apple 9L0-066 OS X Yosemite 10.10 Troubleshooting https://killexams.com/pass4sure/exam-detail/9L0-066 Answer: D Question: 61 Samuel is attempting to restore his MacBook Air (Mid 2013) from his Time Machine backup using the OS X Recovery system. Although he has restored individual files from the Time Machine backup in the past, he is not given the option to Restore from Time Machine while in Recovery. Which of the following questions might help you isolate the issue for Samuel? A. "How many times did Time Machine complete an incremental backup of the files?" B. "Have you seen the little spinning clock in the menu move?" C. "In your Time Machine setup, did you exclude any system files?" D. "When was the last time you used Time Machine to back up your files?" Answer: B Question: 62 Bill has an administrator account on the iMac in the Marketing Department. This iMac is running OS X. He just purchased a set of fonts to use on the new marketing project and wants to make sure that all of the users on that iMac can use the new fonts. Where should Bill store the fonts on the iMac? A. /Library/Fonts B. /System/Fonts C. -/Library/Fonts D. /System/Library/Fonts Answer: A Reference: https://support.apple.com/en-us/HT201722 Question: 63 Which of the following is a valid choice in the Security & Privacy of System Preferences for "Allow apps downloaded from" setting? A. CDs & DVDs B. Apple Software only C. Mac App Store and CDs & DVDs 25 D. Mac App Store and identified developers Answer: D Reference: https://rampagedev.wordpress.com/os-x-tweaks/app-cant-be-opened-because-it-was- not- downloaded-from-the-mac-app-store-fix-2/ Question: 64 Jim purchased an app from the Mac App Store with his iMac at home and would now like to use it while traveling with his MacBook Pro. How can he easily accomplish this goal? A. Use Back to My Mac screen sharing to use the app on the iMac. B. Open iTunes, click on "Purchased on the Mac App Store" in the Store, then install the app. C. Sign in to his account in the Mac App Store, click Purchases, and then install the app. D. He must purchase the application again on the Mac App Store to install on the MacBook Pro. Answer: C Question: 65 The Mac will emit tones at startup if the machine is not passing initial tests. Match the correct tone to the symptom. Drag the Tone from the left column to the gray box next to the Symptom in the right column. Select and Place: Answer: Exhibit 26 Reference: https://support.apple.com/en-us/HT202768 27 For More exams visit https://killexams.com/vendors-exam-list Kill your test at First Attempt....Guaranteed! | |
Apple has made Apple ID the pivot point around which all purchases and synchronization occurs across its stores, iCloud, and your devices. But what to do when you set up a new Apple ID for yourself or are helping someone else, and you see the error in macOS, “This Apple ID has not yet been used with the App Store”? That prompt should also come with a pair of buttons: Cancel and Review. Click Review and you should be presented with terms and conditions you can read through and click to agree with. You may also be prompted to enter or confirm payment and other information. However, some readers report that macOS stalls at this point. Here are a few tricks that work: ・Click Review repeatedly. Some people have only had a response after a second or subsequent click. ・Try to obtain a free app at the Mac App Store. ・Log in at appleid.apple.com and make sure you have payment information stored there. ・Launch Music or iTunes and attempt to sign in with the Apple ID. This provides a different route that may complete successfully. Because Apple uses the same information across its stores, that should resolve the App Store issue. This Mac 911 article is in response to a question submitted by Macworld reader Daniela. We’ve compiled a list of the questions we get asked most frequently, along with answers and links to columns: read our super FAQ to see if your question is covered. If not, we’re always looking for new problems to solve! Email yours to mac911@macworld.com, including screen captures as appropriate and whether you want your full name used. Not every question will be answered, we don’t reply to email, and we cannot provide direct troubleshooting advice. The HomePod and HomePod mini are unique creatures in Apple’s line-up: unlike nearly all other hardware Apple sells, these assistants/speakers are not permanently locked to your iCloud account nor to a paired iPhone or iPad. An iPhone, iPad, Mac, or Watch has Activation Lock enabled if you turn on Find My. Most Beats and Apple audio devices, as well as all Find My devices (AirTags and third-party), use what Apple now calls Find My Lock–Find My Lock connects a device without a visible interface to your Apple ID, and the lock can only be disabled via an iPhone or iPad in the Find My app. (Audio devices can be used with other hardware but they remain trackable by the original owner, as reporter Casey Johnston looked into when she lost hers.) A HomePod or HomePod mini has no such lock. This means that if they’re stolen, someone can perform a reset and put one right back into use. If you intentionally hand yours off as a sale, gift, or donation, you should still go through the steps to remove it from your account and perform a hard reset. First, you can avoid any potential of someone else having access to playlists, songs, and other potentially private data associated with your account. Second, it’s always better to wipe anything associated with yourself from hardware before it leaves your ownership. Apple makes it fairly simple. First, in a Home app in iOS, iPadOS, or macOS: ・Find your HomePod or HomePod mini. ・Click or tap it to reveal settings. ・Click or tap the gear icon. ・Click or tap Reset HomePod and follow the prompts. Now, after those steps are completed: ・Unplug your HomePod for 10 seconds. ・Plug it back in, and after a brief moment, place your finger on the top of the HomePod and keep it there. (Apple says to wait 10 seconds first, but I’m not sure it matters in testing.) ・Eventually, the HomePod will show a spinning white pattern. This will change to a solid red when the reset is triggered. Keep holding down. ・The device will say that it’s about to reset. You’ll hear three beeps. After the last of those beeps, you can remove your finger. Your HomePod or HomePod is now fully removed from your account and ready for its next life. This Mac 911 article is in response to a question submitted by a Macworld reader. We’ve compiled a list of the questions we get asked most frequently, along with answers and links to columns: read our super FAQ to see if your question is covered. If not, we’re always looking for new problems to solve! Email yours to mac911@macworld.com, including screen captures as appropriate and whether you want your full name used. Not every question will be answered, we don’t reply to email, and we cannot provide direct troubleshooting advice. Apple took more time in the WWDC keynote to discuss what’s coming in its 2023 operating system releases than it did to introduce its new Macs (see “Three New Macs Complete the Apple Silicon Transition,” 5 June 2023). Even still, the company’s presenters focused on only a handful of features in each operating system. We did learn the new name for macOS 14—in a nod to California’s wine country, it will be macOS Sonoma. I feel funny putting that detail up front, but it feels important given how commonplace the macOS name becomes in our vocabulary for the next few years. At least Sonoma seems like it should be easy to say and spell for most people, so it will hopefully generate fewer mistakes like Mohave, Big Sir, and Venture. There’s no way to cover even those features that Apple highlighted in the keynote, much less the many others it describes in preview pages on its website. Instead, I focus here on 12 features I look forward to trying or find generally compelling, in no particular order. For a list of everything coming in 2023’s operating systems—and Apple’s descriptions of the features below—see: All these operating systems are available in beta form for developers now, will appear in public beta form for everyone soon enough, and should ship in the usual September/October time frame. Contact PostersWe’ve been able to specify what photo we want to share with others for some time—those appear in Messages, Contacts, Phone, and more. In iOS 17, you’ll be able to create a custom Contact Poster containing your name over a photo or Memoji, and it will appear to others whenever you call. And before you ask, Apple’s Communication Safety protections cover it, so you shouldn’t have to worry about seeing someone’s naughty photo of themselves when they call. No More “Hey” with SiriIt may take a while to retrain my brain, but Apple says that we’ll be able to drop the “Hey” from “Hey Siri.” Given how many times per day I invoke Siri to turn lights on and off, set scenes, make reminders, and more, I’ll appreciate being able to use one less word. Alas, Apple said nothing about a new version of Siri that might take advantage of modern machine learning techniques for improved recognition and more fluid responses. I don’t want Siri to incorporate ChatGPT, but the current token-matching approach for commands is increasingly unimpressive. Live VoicemailI rarely answer calls from unknown numbers anymore because they’re nearly all spam calls. In most cases, I end up with a 90-second voicemail of a staticky phone line but no real message. iOS 17’s Live Voicemail feature may block those outright, but when a person is talking on the other end, it will provide a real-time transcription of the message so you can see if you want to pick up. All transcription is handled on the iPhone to ensure privacy. Dictatyping on the MacIn iOS 16, Apple enhanced dictation so you could speak and use the keyboard simultaneously. That was a big win, and even though Dictation still hasn’t gained the helpful editing capabilities of Voice Control, I regularly dictate to my iPhone. With macOS Sonoma, that feature is coming to the Mac, and it may be what finally lets me use dictation for some of my writing. FaceTime Apple TV SupportFaceTime is a distant third among the video calling systems we use. Zoom rules for everything related to Tonya’s work at Cornell and our meetings for the Finger Lakes Runners Club. We use Google Meet for family calls because some of them have Google Nest Hub Max smart speakers with video screens. But FaceTime’s new option to use an iPhone or iPad camera on an Apple TV via Continuity Camera would let us take video calls from the couch in the living room and see the other people on our big screen TV. It’s too bad Apple couldn’t have implemented this feature during the pandemic lockdowns before videoconferencing habits became so ingrained. Messages Reaction StickersApple spent an inordinate amount of time talking about iMessage stickers, and I tuned nearly all of it out while thinking uncharitable thoughts—during Tristan’s childhood, stickers seemed to feed a troubling “Ooo, shiny!” acquisitiveness among some of his peers. But then I heard that we’ll be able to use stickers as reactions to messages. I find the tapback icons in Messages helpful but limiting, so I may put a little effort into creating a set of personalized response stickers. Penguins, yes; Disney princesses, no. PDF Form FillingCould Apple be about to upgrade Preview in a tangible way after all these years? Apple says enhanced PDF functionality allows for quick form-filling with AutoFill looking up your information from Contacts. This feature works in iOS 17, iPadOS 17, and macOS Sonoma, but Apple emphasizes it for iPadOS 17, where it will require a relatively recent iPad. This form-filling capability will apparently work even with scanned PDFs; we’ll see if it works with random PDFs not designed for form-filling. Mac Desktop WidgetsIt’s about time. macOS Sonoma will let you drag widgets from Notification Center, where I have literally never used them, to the Desktop. Even better, you’ll also be able to put iPhone widgets on your Mac, thanks to Continuity—the widgets will actually be running on the iPhone that’s nearby or at least on the same Wi-Fi network. That said, the only widget I use anywhere is CARROT Weather on the iPhone, so we’ll see if any widgets become more compelling on the Mac. Check InWhenever my family left my grandparents’ house for a long drive home, we’d be admonished to “Call when you get home.” (Probably due to the trip when my parents’ beater car broke down late at night after dropping me off for vacation, and my grandparents and I had to go rescue them. That car finished its life on blocks with a screw wood splitter replacing a rear wheel and a garden hose running straight into the extremely leaky radiator.) Nowadays, most people would probably text when they arrive home safely, but Apple aims to automate it all with the new Check In feature. It alerts a family member or friend when you arrive home safely, and if you stop making progress, it checks in with you. If you don’t respond, it shares information about your location and iPhone status with the other person. All end-to-end encrypted, of course. Share Phone Numbers with NameDropTrading phone numbers with someone is always awkward, with you dictating it to the other person or handing them your phone to type it in. The new NameDrop feature leverages AirDrop, so you can just bring your iPhone next to another iPhone (both running iOS 17, I’m sure) to trigger a contact exchange. Contact Posters will appear, of course, and you’ll be able to pick the data you want to share before initiating the transfer. Bringing iPhones close together will also work for initiating AirDrop transfers. AirTag SharingFinally! Find My will allow sharing AirTags and other Find My network accessories with up to five other people. That should work around the problems families have had with AirTags being associated with only a single person in the family. Everyone in the group will be able to use Precision Finding and play a sound to locate an AirTag when nearby. Safari Web AppsI’ve long evangelized the merits of site-specific browsers that essentially turn a website into a standalone app. Arc’s workspaces and pinned tabs have eliminated the need for site-specific browsers for me, but those who use Safari in macOS Sonoma will be able to transform any website into an app in the Dock merely by choosing a command in the File menu. We’ll see if Apple gets all the details of incoming and outgoing URL handling right—that’s the trickiest part of site-specific browsers. I feel bad for BZG and other companies currently making site-specific browsers; I’m sure they’ll be hard at work looking for ways to go beyond what Safari provides. Which of these features seem the most compelling to you? Are there others that you’re waiting for with bated breath? Apple’s WWDC 2023 keynote is only hours away at this point, and while all eyes will doubtless be on the unveiling of the rumored mixed reality headset, that’s not all we have in store. We’re expecting new MacBooks, sure, but also updates to iOS, macOS and more information on CarPlay. The latter was given a big overhaul at last year’s WWDC where it was billed as the ‘next generation’ of Apple’s automotive offering. Crucially, CarPlay with iOS 16 is now able to read information from cars and incorporate their features, such as the radio or climate control. There was also added support for cars with multiple screens. This could mean the central infotainment console as well as the driver's display behind the wheel. This year, Apple is widely expected to deliver us an update on how this revamped CarPlay has been received as well as an update on how the rollout is progressing. In April, Ford revealed the luxury 2024 Lincoln Nautilus which seems like the first car to support Apple’s upgraded CarPlay. The interior features an ultrawide display that wraps around the cabin from driver to passenger. This seems like the first implementation of the new CarPlay system, although both Ford and Apple have stopped short of confirming this. However, our sister site iMore points out the Nautilus’ interior looks extremely similar to what Apple showcased at last year’s CarPlay segment of WWDC. Meanwhile, the Polestar 2 (from Volvo’s electric sub-brand) pushed out an OTA update this week to deliver “extended functionality” to iPhone users wanting to get more from CarPlay. This includes being able to answer phone calls from the steering wheel and viewing Apple Maps on the display behind the wheel as well as the main infotainment screen. Additionally, the update (which also went to Volvo’s electric XC40) integrates “additional phone and media information on the home screen tile.” Some automakers have signalled their intentions to move away from CarPlay (and Android Auto) in favor of developing their own in-house systems. Earlier this year, GM announced it would be cutting off access to CarPlay in its newest lineup of electric vehicles. And, of course, you won’t find anything from Google or Apple inside a Tesla. So, it could be the case Apple uses WWDC 2023 to delve into potential partnerships and other ways it can strengthen its position behind the wheel. As iMore points out, Ford’s CEO Jim Farley was formerly Vice President of the Special Projects Group at Apple and has suggested the auto industry needed to lean more on U.S. silicon in the wake of the global semiconductor shortage. Could we see a marriage between the two whereby Apple supplies Ford with its M-Series chips? Anything’s possible. However, if we put our sensible hats on for a minute, given the changes introduced to CarPlay last year and the focus on mixed reality at the present time, we may not see much more than a cursory update to CarPlay when Apple execs take to the stage later today. At the very least, it would be nice to hear about some new features Apple may have been able to squeeze in over the last twelve months. At any rate, you can follow along with our WWDC 2023 live blog right here to stay up-to-date with the latest announcements as they happen. More from Tom's GuideApple is about to launch its first new platform in almost a decade, and what could be its most decisive product since the iPhone. A new mixed reality headset is due to be launched during its Worldwide Developers Conference event on Monday, though it might not arrive then. When it is revealed, it could decide the future of Apple, its users and the devices that everyone uses. Here’s everything we know about the headset, ahead of Monday’s likely big reveal. PriceOne thing has been discussed at length about the headset: how much exactly it will cost. And most of that discussion has agreed that the answer will be a lot. Rumours have pointed at $3,000 for the first version of the headset, which would make it very expensive even among the otherwise expensive Apple products. That high price is likely to be a result of the high-end components that are required to power the headset, which is rumoured to have significantly higher performance than its competitors. Apple is said to be expecting far fewer people to buy the headset than would buy its other products. As such, the high price might not translate to high revenues, and Apple might not be expecting it to. There is some chance, however, that all of those rumours are wrong; when the iPad was released, everyone though it would cost $999, and Steve Jobs took great joy in delighting in having proven the “pundits” wrong when he unveiled it at $499. It’s helpful for Apple if people think that it will cost more and they can then reveal that it’s actually just quite expensive, rather than very expensive. Release dateMonday is almost certain to be the day the headset is revealed. But it would be very surprising indeed if it went on sale any time after that. Recent rumours have suggested that it will not actually be on shelves – or however it is sold – until much later in the year. It’s likely that Apple will want it ready for the important holiday period, which would mean getting it on sale in October or November. Apple, under Tim Cook, has developed a much-envied knack for announcing products and having them ready to go soon after, even when they are sold in such vast quantities as the iPhone. But it has still left big gaps between the announcement and the introduction of a product in the past, especially when they represent a whole new platform. The Apple Watch was announced during the September release event for the iPhone 6, but it did not actually arrive until the end of the following April. The move to Apple Silicon for Macs was announced in June 2020, at WWDC, but the first computers using it did not actually arrive until the following November. Those delays meant that Apple could be prepared, ensuring that it could have enough of the hardware made in time and not have to worry about the design or other details leaking. But waiting also meant that developers could be prepared, too, and ensure that their apps and other software were ready for the new platform. SpecApple is said to be very focused on ensuring that the headset brings a high-quality experience. That means a much more luxurious specification than existing headsets at this kind of price point. That includes very detailed and powerful displays. Reports have suggested that it could offer up to 5,000 nits of brightness – enough for HDR – and a total 8K resolution from two Micro OLED displays that should allow for rich detail and fast response times. It is set to be powered by equally high-level hardware. It will have two chips that ensure it is able to work on its own without a companion device, reports have indicated, and provide stable and quick output. DesignLeaked designs have suggested that the headset will look something like the AirPods Max combined with an Apple Watch: the same unapologetic aluminium used on both of those devices, and the soft material that it is combined with to make them actually wearable. That would certainly make sense, since Apple has always been focused on ensuring that its products do not just look nice on their own but sit well together, too. And it will no doubt have learned plenty from its earlier work in wearable devices, including headphones and watches. But little has leaked about what the headset will actually look like. Apple could opt to go for some other look entirely. SensorsVR headsets need sensors both to know where they are and to know what their user is doing. The headset is expected to include a strong array of them. It will use 3D sensors to know where users hands are, as well as any other objects. They are likely to be similar to the LiDAR tools that are in the iPhone and iPad, and can already be used for mapping rooms, for instance. It wil also have tools to detect more about the person wearing it, too. Reports suggest that it will be able to see people’s facial expressions, as well as including microphones for voice control through Siri. It is also expected to include more standard cameras, that will allow users to see the real world and overlay virtual objects on it. That will be controlled using a dial similar to the one on the Apple Watch and AirPods, which can be used to add more or less of the real world, reports have indicated. The headset is also likely to be able to connect to the iPhone for some uses, such as text input. And it will probably be able to use other earphones, such as the AirPods – Apple has already been working hard on “spatial audio” features for them, which would slot in nicely with virtual reality. SoftwareApple is said to be working on a new AR/VR operating system for the headset, with rumours suggesting that it could be called xrOS or realityOS. But there has been little reported about how exactly that software will work. It will probably be based on Apple’s other platforms – which all have a fairly consistent look – tailored so that users can see it in 3D space. Apple has been rumoured to be working on augmented reality versions of its own apps, such as FaceTime. And part of the reason for launching at WWDC is probably so that it can help developers start working on their apps, too. But one of the key unanswered questions is how the will all work, both individually and within that broader operating system. Problems?No major platform of this kind could be without problems. But numerous reports have suggested that the new headset could have a few more than most. Throughout its development, some both within and outside Apple have argued that the product is either not a good fit or is not ready yet in its current form. At the same time, others have pressed on, arguing that it is better to get some version of the headset out into the world and develop it from there. Even in recent days, as the release of the headset nears, reports have suggested issues. Bloomberg’s Mark Gurman reported that even in current testing the headset appears to be getting hot, for instance. Another headset?The mixed reality goggles, due to be released at WWDC, are thought to be just one part of Apple’s big plan for augmented and virtual reality. Apple is also said to be working on a separate headset that could be released at a later date, and for a lower price. Eventually, too, Apple might want to take some of the technology from the goggles and integrate them into glasses that allow people to see the world normally but with virtual objects imposed on top. Rumours have long suggested that is the eventual aim – but it might never come.
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TODAY’S TOP STORY![]() It took just 17 days for China-based shopping app Temu to whizz past Instagram, WhatsApp, Snapchat and Shein in the Apple App Store top downloads in the U.S. (Amazon is nervous about this, FYI). I warned you about Temu’s security problems back on April 10. Its sister app, Pinduoduo, was caught using malicious code to bypass cellphone security settings to spy on other apps, read notifications and messages, and even change settings. Now, the U.S. government has accused Temu of data risks. To our subscribers with a White House email addy … glad you’re reading. On a slow boat from ChinaAn HD Wi-Fi security cam for $6.98. An Android fitness watch for $8.38. A $7.99 wedding dress feels like bad vibes, with even the cake in tiers. You might get lucky and find a gem that lives up to the description, but I wouldn’t bet on it. Shipping is slow, too, since they’re coming from China. In exchange for those cheap goods and prices, Temu makes money with your data. The app requests 24 permissions on your device, including access to your Wi-Fi network info, Bluetooth, photos and videos, contact info and payment details. Yikes. What about the website?If the app is off-limits, is the website safe to use? Sorry, but no. You’re still handing over (at a minimum) your full name, address, phone number, email and payment details. The more permissions an app requests …… the more you should consider whether it’s truly worth having on your smartphone. Don’t see the big deal? Think about all you do on your phone: Have private conversations with friends, log into your banking app, type in passwords, enter your credit card info and more. 🦺 Keep these security smarts in mind before you hit “install” on Temu:
I wrote about this in a USA Today article, too. It includes the right way to remove Temu from your device. Spoiler, deleting the app isn’t enough. ✅ It’s hard to tell what’s legit and what you should avoid. I’ve got your back. I compiled a list of Communist China-based apps you should get off your phone now. This story is def worth sharing, folks. Go ahead, use the links below right now to spread tech knowledge. In a video posted on TikTok (via DailyDot), creator "@Meganmauk" said that she was "scammed" by Verizon. It all started when her family went to a Verizon store to upgrade their old phones to new models. While in the process of exchanging their old phones for new ones, a supervisor at the store stepped in to deliver the family two free Apple Watch timepieces as part of a promotion that was going on.
The mother of the TikTok creator smelled something fishy and it wasn't the supervisor's cologne. After saying that the deal seemed like it was too good to be true, the supervisor said that the Apple Watch models being given away had no "cell gear attached to them" and they were not the "top of the line ones." With that in mind, the creator (her name is Meg, by the way) was gifted the two watches by her mother.
The family kept hearing that the free Apple Watch units they received were not cellular models
Meg planned on giving away one of the free Apple Watch units so she returned to the Verizon store with her mom and spoke with the same supervisor to make sure that the Watch SE models she was given did not support cellular connectivity, which was confirmed again by the store. The mother also noted that the cost of their plan was a little higher than expected, but the Verizon supervisor said that they shouldn't worry because it would go back down in two to three months.
Things go south in a hurry when the first bill arrives
So the first bill arrives in the mail and the family is floored because it was $600. So once again they return to the Verizon store to complain and they find out that the Apple Watch devices they received free as part of a promo were cellular models despite being told otherwise. And now the family hears that they have to pay the $600 each month until the promo kicks in. The family didn't expect to receive the two free watches and then find out that they would have to pay extra for them on their Verizon bill.
In a follow-up video, Meg says that she returned to the Verizon store in an attempt to return the two Apple Watches the family received. During that visit, while talking to the original rep who "helped" the family the first time, another rep stepped in and accused Meg of "bullying," even though she didn't insult anyone, or even raise her voice. She ended up leaving that store and heading to another Verizon location where she was told that yes, the numbers didn't add up. But all she could get from that second store was confirmation that something looked wrong with the bill and no change could be made to the monthly invoice.
It isn't clear what has gone down since Meg's last video was posted but we'd love to hear Verizon's side of the story. If we do get a statement from the carrier, we will update this article. It is possible that once the promo kicks in, bill credits will be issued to cover the cost of the watches. The bottom line is that if you are unsure about how a promo you're being offered by your carrier works, keep asking questions until you understand exactly what is going on.
You might recall that in 2021 some T-Mobile and Verizon customers were up in arms over an Apple Watch promotion that the carriers said did not exist. Bloomberg's Mark Gurman got caught up in that situation and customers complained that they didn't receive a $100 rebate that they felt entitled to. It isn't exactly the same situation that happened to Meg and her family, but it should act as another reminder to check out every great deal that you are being offered by your wireless provider.
Michael Liedtke ![]() The Apple Vision Pro headset is displayed in a showroom on the Apple campus in Cupertino, Calif., at the company's annual developers conference, Monday, June 5, 2023. (AP Photo/Jeff Chiu) Republished June 05, 2023 - 5:12 PM Original Publication Date June 05, 2023 - 11:51 AM CUPERTINO, Calif. (AP) — Apple on Monday unveiled a long-rumored headset that will place its users between the virtual and real world, while also testing the technology trendsetter's ability to popularize new-fangled devices after others failed to capture the public's imagination. After years of speculation, Apple CEO Tim Cook hailed the arrival of the sleek goggles — dubbed "Vision Pro" — at the the company's annual developers conference held on a park-like campus in Cupertino, California, that Apple's late co-founder Steve Jobs helped design. The device will be capable to toggling between virtual reality, or VR, and augmented reality, or AR, which projects digital imagery while users still see can see objects in the real world. “This marks the beginning of a journey that will bring a new dimension to powerful personal technology," Cook told the crowd. Although Apple executives provided an extensive preview of the headset's capabilities during the final half hour of Monday's event, consumers will have to wait before they can get their hands on the device and prepare to pay a hefty price to boot. Vision Pro will sell for $3,500 once it's released in stores early next year. “It's an impressive piece of technology, but it was almost like a tease,” said Gartner analyst Tuong Nguyen. “It looked like the beginning of a very long journey." Instead of merely positioning the goggles as another vehicle for exploring virtual worlds or watching more immersive entertainment, Apple framed the Vision Pro as the equivalent of owning a ultrahigh-definition TV, surround-sound system, high-end camera, and state-of-the art camera bundled into a single piece of hardware. “We believe it is a stretch, even for Apple, to assume consumers would pay a similar amount for an AR/VR headset as they would for a combination of those products,” D.A. Davison Tom Forte wrote in a Monday research note. Despite such skepticism, the headset could become another milestone in Apple’s lore of releasing game-changing technology, even though the company hasn’t always been the first to try its hand at making a particular device. Apple's lineage of breakthroughs date back to a bow-tied Jobs peddling the first Mac in 1984 —a tradition that continued with the iPod in 2001, the iPhone in 2007, the iPad in 2010, the Apple Watch in 2014 and its AirPods in 2016. The company emphasized that it drew upon its past decades of product design during the years it spent working on the Vision Pro, which Apple said involved more than 5,000 different patents. The headset will be equipped with 12 cameras, six microphones and variety of sensors that will allow users to control it and various apps with just their eyes and hand gestures. Apple said the experience won't cause the recurring nausea and headaches that similar devices have in the past. The company also developed a technology to create three-dimensional digital version of each user to display during video conferencing. Although Vision Pro won't require physical controllers that can be clunky to use, the goggles will have to either be plugged into a power outlet or a portable battery tethered to the headset — a factor that could make it less attractive for some users. “They’ve worked hard to make this headset as integrated into the real world as current technology allows, but it’s still a headset,” said Insider Intelligence analyst Yory Wurmser, who nevertheless described the unveiling as a “fairly mind-blowing presentation.” Even so, analysts are not expecting the Vision Pro to be a big hit right away. That's largely because of the hefty price, but also because most people still can't see a compelling reason to wear something wrapped around their face for an extended period of time. If the Vision Pro turns out to be a niche product, it would leave Apple in the same bind as other major tech companies and startups that have tried selling headsets or glasses equipped with technology that either thrusts people into artificial worlds or projects digital images onto scenery and things that are actually in front of them — a format known as “augmented reality.” Facebook founder Mark Zuckerberg has been describing these alternate three-dimensional realities as the “metaverse.” It's a geeky concept that he tried to push into the mainstream by changing the name of his social networking company to Meta Platforms in 2021 and then pouring billions of dollars into improving the virtual technology. But the metaverse largely remains a digital ghost town, although Meta's virtual reality headset, the Quest, remains the top-selling device in a category that so far has mostly appealed to video game players looking for even more immersive experiences. Cook and other Apple executives avoided referring to the metaverse in their presentations, describing the Vision Pro as the company's first leap into “spatial computing” instead. The response to virtual, augmented and mixed reality has been decidedly ho-hum so far. Some of the gadgets deploying the technology have even been derisively mocked, with the most notable example being Google's internet-connected glasses released more than a decade ago. Microsoft also has had limited success with HoloLens, a mixed-reality headset released in 2016, although the software maker earlier this year insisted it remains committed to the technology. Magic Leap, a startup that stirred excitement with previews of a mixed-reality technology that could conjure the spectacle of a whale breaching through a gymnasium floor, had so much trouble marketing its first headset to consumers in 2018 that it has since shifted its focus to industrial, health care and emergency uses. Wedbush Securities analyst Dan Ives estimated Apple will sell just 150,000 of the headsets during its first year on the market before escalating to 1 million headsets sold during the second year — a volume that would make the goggles a mere speck in the company's portfolio. By comparison, Apple sells more than 200 million of its marquee iPhones a year. But the iPhone wasn't an immediate sensation, with sales of fewer than 12 million units in its first full year on the market. News from © The Associated Press, 2023
After years of speculation, the stage is set for the widely anticipated announcement to be made Monday at Apple's annual developers conference in a Cupertino, California, theater named after the company's late co-founder Steve Jobs. Apple is also likely to use the event to show off its latest Mac computer, preview the next operating system for the iPhone and discuss its strategy for artificial intelligence. But the star of the show is expected to be a pair of goggles - perhaps called "Reality Pro," according to media leaks - that could become another milestone in Apple's lore of releasing game-changing technology, even though the company hasn't always been the first to try its hand at making a particular device. Apple's lineage of breakthroughs date back to a bow-tied Jobs peddling the first Mac in 1984 -a tradition that continued with the iPod in 2001, the iPhone in 2007, the iPad in 2010, the Apple Watch in 2014 and its AirPods in 2016. But with a hefty price tag that could be in the $3,000 range, Apple's new headset may also be greeted with a lukewarm reception from all but affluent technophiles. If the new device turns out to be a niche product, it would leave Apple in the same bind as other major tech companies and startups that have tried selling headsets or glasses equipped with technology that either thrusts people into artificial worlds or projects digital images with scenery and things that are actually in front of them - a format known as "augmented reality."Discover the stories of your interestApple's goggles are expected be sleekly designed and capable of toggling between totally virtual or augmented options, a blend sometimes known as "mixed reality." That flexibility also is sometimes called external reality, or XR for shorthand. Facebook founder Mark Zuckerberg has been describing these alternate three-dimensional realities as the "metaverse." It's a geeky concept that he tried to push into the mainstream by changing the name of his social networking company to Meta Platforms in 2021 and then pouring billions of dollars into improving the virtual technology. But the metaverse largely remains a digital ghost town, although Meta's virtual reality headset, the Quest, remains the top-selling device in a category that so far has mostly appealed to video game players looking for even more immersive experiences. Apple executives seem likely to avoid referring to the metaverse, given the skepticism that has quickly developed around that term, when they discuss the potential of the company's new headset. In recent years, Apple CEO Tim Cook has periodically touted augmented reality as technology's next quantum leap, while not setting a specific timeline for when it will gain mass appeal. "If you look back in a point in time, you know, zoom out to the future and look back, you'll wonder how you led your life without augmented reality," Cook, who is 62, said last September while speaking to an audience of students in Italy. "Just like today you wonder how did people like me grow up without the internet. You know, so I think it could be that profound. And it's not going to be profound overnight." The response to virtual, augmented and mixed reality has been decidedly ho-hum so far. Some of the gadgets deploying the technology have even been derisively mocked, with the most notable example being Google's internet-connected glasses released more than a decade ago. After Google co-founder Sergey Brin initially drummed up excitement about the device by demonstrating an early model's potential "wow factor" with a skydiving stunt staged during a San Francisco tech conference, consumers quickly became turned off to a product that allowed its users to surreptitiously take pictures and video. The backlash became so intense that people who wore the gear became known as "Glassholes," leading Google to withdraw the product a few years after its debut. Microsoft also has had limited success with HoloLens, a mixed-reality headset released in 2016, although the software maker earlier this year insisted it remains committed to the technology. Magic Leap, a startup that stirred excitement with previews of a mixed-reality technology that could conjure the spectacle of a whale breaching through a gymnasium floor, had so much trouble marketing its first headset to consumers in 2018 that it has since shifted its focus to industrial, healthcare and emergency uses. Daniel Diez, Magic Leap's chief transformation officer, said there are four major questions Apple's goggles will have to answer: "What can people do with it? What does this thing look and feel like? Is it comfortable to wear? And how much is it going to cost?" The anticipation that Apple's goggles are going to sell for several thousand dollars already has dampened expectations for the product. Although he expects Apple's goggles to boast "jaw dropping" technology, Wedbush Securities analyst Dan Ives said he expects the company to sell just 150,000 units during the device's first year on the market - a mere speck in the company's portfolio. By comparison, Apple sells more than 200 million iPhones, its marquee product a year. But the iPhone wasn't an immediate sensation, with sales of fewer than 12 million units in its first full year on the market. In a move apparently aimed at magnifying the expected price of Apple's goggles, Zuckerberg made a point of saying last week that the next Quest headset will sell for $500, an announcement made four months before Meta Platform plans to showcase the latest device at its tech conference. Since 2016, the average annual shipments of virtual- and augmented-reality devices have averaged 8.6 million units, according to the research firm CCS Insight. The firm expects sales to remain sluggish this year, with a sales projection of about 11 million of the devices before gradually climbing to 67 million in 2026. But those forecasts were obviously made before it's known whether Apple might be releasing a product that alters the landscape. "I would never count out Apple, especially with the consumer market and especially when it comes to finding those killer applications and solutions," Magic Leap's Diez said. "If someone is going to crack the consumer market early, I wouldn't be surprised it would be Apple." |
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